this post was submitted on 06 Sep 2024
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I mean yeah the reason they can always find something for Zelda is definitely the money printer. But F-Zero is more rigidly controlled in terms of "what gameplay can we add?" because it's a racing game and always needs to adhere to being a racing game.
Ironically I think the best direction to go with F-Zero is actually to NOT make a racing game but instead make a Captain Falcon game that is open world bounty hunter stuff and simply has racing as an element of it. A story arc where he enters the races because it gets him closer to his target who is in charge of the races and only the winners get to meet them.
People would love a 3d action game with Falcon.
I'd be fine with your idea but I think what I already suggested, in a racing game, would work and would potentially open the series wide open to new fresh interest.
Rock and Roll Racing was a surprise hit for its time; F-Zero doing something like that with its own flair and style and more spaceyness would be amazing.
Didn't Rock and Roll Racing have super light management mechanics in the GP mode where you could spend money to improve your car between races?
It sure did!
The cars also handled differently; at the high end they weren't direct upgrades either. I kept the Battle Trak instead of swapping to the Havoc hovercraft because I preferred Rogue Missiles to the Sundog Beam. It hit a lot harder even if it had to be aimed.
That sort of thing would be great for F-Zero, but for now Hyrule world resets and tiresome 90s prophecy rehashes go brrr.
I feel like there's plenty of space for some kind of racing management thing where you send drivers on bounty hunter missions to raise cash for car development. I need to get around to watching the goofy F Zero: Legend of the Falcon anime lol
The galaxy-exploding Falcon Punch moment was kino.
ファアアアルウウウコウウウン・パアアアアアアアンチ!!