this post was submitted on 05 Sep 2024
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The news about the new mh game has me thinking about this silly series I've spent way too much of my life playing (without improving! Impressive!) so I finally got around to setting up emulation to play it with my wife as she needs m&kb and started with mhworld.

Turns out there's a neat emulated network on ryujinx so you can actually play with people all over the world! Kinda like Hamachi if anyone else is old enough to remember that.

Anyway the long and the short of it, if anyone wants to play together you can set passwords either on the hubs/on the emulated lan. So I thought I'd see if anyone on hexbear had interest in revisiting it (or playing for the first time!). If there's enough we could set a password on the lan and hopefully just be able to pop in and out.


Just so there's some discussion here, I had forgotten how sticky combat was in old gen. I'm trying sns and it feels like the moment you hit attack you're basically glued to the floor. I am generally a bit mixed on some of the changes (although I thought rise and sunbreak were amazing fun overall), but the increased fluidity in combat does make it hard to go back in some ways.

I do prefer the slower pace of the older style though, just in terms of increased time wandering around and gathering. I feel like the newer games have been much more action focused for both better and worse.

When did you start playing and what are your favourite and least favourite changes in the post world era?

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[–] [email protected] 6 points 2 months ago

My first Monster Hunter was Tri. It's hard for me to have a favorite because all of them have good and bad things going for them.

I like world and rises improvements to some of the weapons and how streamlined they are. No more grinding for silly things like paintballs anymore. Good.

The changes I don't like? I very, very much dislike the clutch claw and wirebugs being used in combat. The controls are bloated enough, and now you're adding this bullshit on top, no thanks. It also takes a bit away away the main point of weapon choice, that is "do you want to be mobile and hit lightly a lot, or do you want to be slow and hit hard." by making everyone fast paced with the wirebug/claw. The ability to jump around and easily mount used to be the unique selling point of the Insect Glaive. I noticed in Rise I could almost never mount with the glaive. Nerfed to hell so people use the wirebug.

The last change I'll complain about is giving bosses big arena wide instant death fuck you unblockable attacks like Eschaton Judgment. I wouldn't mind if it was a gimmick for one monster, but almost every endgame elder had it. It felt like false difficulty.