this post was submitted on 03 Sep 2024
322 points (99.4% liked)

Games

32647 readers
1809 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 17 points 2 months ago (2 children)

Yeah, ain't no monetizing scheme is gonna save this one. There's just too much bad rep.

[–] [email protected] 19 points 2 months ago (2 children)

There's just too much bad rep.

On the one hand, that's not a bet I'd take since No Man's Sky exists.

On the other hand, NMS is definitely the exception, not the rule.

[–] [email protected] 11 points 2 months ago (1 children)

I assume, NMS made money from their launch, despite it being so underwhelming, and that's what they used to patch up the game.

Concord seems to have made essentially no money...

[–] [email protected] 10 points 2 months ago

25K units sold TOTAL. 10 on steam, 15 on psn.

Some quick math, steam takes a 30% cut (10k * 40 * .7 = 280k), and since this is a sony published game sony got to keep 100% on their platform (15k * 40 = 600k). Sony made less than 1 mill in revenue on this game which allegedly cost 100M to develop.

[–] [email protected] 2 points 2 months ago

People wanted NMS, they wanted NMS to be good.

It was a let down when it wasn't.

No one wanted this. No one thought it would be good.

It was a laugh when it failed.

They aren't the same.

[–] [email protected] 11 points 2 months ago

Yeah, ain't no monetizing scheme is gonna save this one.

This is the key marketing fail. They released an OW clone, and then failed to highlight the differences. I might have thrown $40 at it, if I’d known that there wasn’t going to be a battlepass or something equally asinine to come with that price tag.

I played through their free weekend beta some time in July and didn’t hate it, but it was clunky and the designs were uglier than OW. That said, I had expected them to clean it up before release; anything except let it stand with its overarching veneer of greyige+olive green over every character.

I think they just released it to say it was released and be able to do the write-offs. Otherwise, any game that had been in development this long would have seen a huge marketing campaign that highlighted why players should abandon OW, et al for Concord instead.