this post was submitted on 29 Jul 2023
199 points (100.0% liked)

Gaming

30547 readers
147 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 17 points 1 year ago (3 children)

Unpopular opinion but FNV is terrible at environmental storytelling. I vastly preferred exploring in Fallout 4. In FNV, the locations felt empty and it's more of a go to A then go to B. It's a great RPG though.

[–] [email protected] 23 points 1 year ago (1 children)

you're wrong and you should feel bad

[–] [email protected] 12 points 1 year ago

I don't know why but your comment made me laugh. Thanks

[–] [email protected] 7 points 1 year ago* (last edited 1 year ago)

Both games do environmental storytelling, but with vastly different goals.

Obsidian approach is very constantly supporting a consistent tone and overarching setting. It is more desolate and feels more desolate because that’s what a lot of these in-between little areas are supposed to be. But the details in each area that are there so tell a story about what the area is like and how it function, they give a history to what you are seeing but it often isn’t over the top and full of little cute mini-stories you can follow. It isn’t bad storytelling, it’s telling a story you’re not into.

The Bethesda approach is often much more varied. Each settlement or location can have all these environmental stories, often will little miniature running plots. The variety extends to tone, and type of story. This does come at the expense of some coherence if you step back and start putting a critical eye to everything as a whole.

They are trying to give players different experiences. FNV a player can travel through a bleak desert, maybe only with hostile encounters as the Jungle Jangle radio plays until they finally hit a settlement and it feels like an actual refuge from the sun and rad scorpions to the player. The desolation builds that. Fallout 3 and especially 4 don’t want the player getting bored, so there is something interesting and different every ten feet to check out.

I suppose it says a lot about me that my Fallout 4 modlist turns the world into an extremely dangerous, ghoul filled place with dark nights, and rad storms. All of which makes travel on the overworld terrifying, and settlements feel extra secure in contrast.

[–] [email protected] 4 points 1 year ago

I could agree with that. I explored the hell out of Fallout 4. But FNV is my favorite by far.