setsneedtofeed

joined 1 year ago
[–] [email protected] 1 points 1 year ago

I can’t get a handle on the gameplay. It is kind of broken in turn based mode, which is a shame because I’m not good at real time tactics mode.

I’ve only gotten through like half the game, and that was after a lot of struggle.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

Designing coherent spaces is useful for game world designers to think about, but it could have been 5 minutes long and gotten the point across.

[–] [email protected] 1 points 1 year ago

The atmosphere, taken moment to moment, or at individual locations was good. The coherency of the explanations behind a lot of things and the coherency of the world as a whole was pretty disjointed.

[–] [email protected] 7 points 1 year ago* (last edited 1 year ago)

Both games do environmental storytelling, but with vastly different goals.

Obsidian approach is very constantly supporting a consistent tone and overarching setting. It is more desolate and feels more desolate because that’s what a lot of these in-between little areas are supposed to be. But the details in each area that are there so tell a story about what the area is like and how it function, they give a history to what you are seeing but it often isn’t over the top and full of little cute mini-stories you can follow. It isn’t bad storytelling, it’s telling a story you’re not into.

The Bethesda approach is often much more varied. Each settlement or location can have all these environmental stories, often will little miniature running plots. The variety extends to tone, and type of story. This does come at the expense of some coherence if you step back and start putting a critical eye to everything as a whole.

They are trying to give players different experiences. FNV a player can travel through a bleak desert, maybe only with hostile encounters as the Jungle Jangle radio plays until they finally hit a settlement and it feels like an actual refuge from the sun and rad scorpions to the player. The desolation builds that. Fallout 3 and especially 4 don’t want the player getting bored, so there is something interesting and different every ten feet to check out.

I suppose it says a lot about me that my Fallout 4 modlist turns the world into an extremely dangerous, ghoul filled place with dark nights, and rad storms. All of which makes travel on the overworld terrifying, and settlements feel extra secure in contrast.

[–] [email protected] 2 points 1 year ago

I have a lot of left over hobby kit bits that I pick from. I also buy cheap toys from the dollar store. The Final Faction brand of dollar store toys has been a goldmine, the gun on this car is from that line. I make many other parts out of plasticard sheet and tubes, along with random items like the insides of discarded electronics.

[–] [email protected] 5 points 1 year ago* (last edited 1 year ago)

Oh as a consumer I, personally, am not touching this thing with a ten foot pole.

I think the people who do continue to fund this thing are sucked in by the dream of what it could be and have developed a kind of personal ownership of the project in their heads. They are psychologically invested in seeing it succeed and you can’t convince them it’s never going to. And the developers are cynically sucking money out of them like cult leaders.

[–] [email protected] 7 points 1 year ago (2 children)

Well, you’re shifting from a fan POV to a developer POV here.

From the developer POV, it’s not wasted time. They are getting a constant stream of money. As long as they can tread water and make their motion look like progress they have an endless source of income.

[–] [email protected] 19 points 1 year ago (4 children)

Its supporters bounce between “It’s already out!” and “Developing such a huge game takes time.” depending on which stance is more convenient in an argument.

[–] [email protected] 1 points 1 year ago

I dunno, seems incredibly competent to me.

[–] [email protected] 0 points 1 year ago (1 children)

I was just saying the Deus Ex thing.

[–] [email protected] 9 points 1 year ago (1 children)

It’s a different kind of beast.

NMS released. They put it in a box and said “This is the finished game”. It was then torn to shreds and the long road of updates was a redemption story for an already released product.

Star Citizen will NEVER be done. It will always exist in some weird development alpha-beta limbo. It’s never going to go on Steam or shelves as a finished product. This allows the developers cover to always say the game is in development as a shield against any and all criticism. From their perspective it’s kind of perfect. Fans throw money at it endlessly and the development never really needs to reach a coherent state of being finished. Why would they ever want to actually release a finished game?

[–] [email protected] 0 points 1 year ago (3 children)

Do you have a single fact to back that up?

 
 
 
 
 
 
 
 
 

If anybody wants to take a look. I put up posts on all kinds of minis stuff, but there is a focus on Oldhammer and scratch building stuff. I just want to show it off. I plan to keep adding and making it a kind of archive for projects that I find very cool.

Yes, self promotion. No, I don’t get any money out of it or anything. No ads. I run it at a loss, and all the minis are put up after talking with the creators

 

I like not just CRPG, but specifically scifi and/or post apocalyptic CRPG. I’ve replayed the first two Fallout games umpteeth times. Wasteland 2 and 3, while being tactical CRPGs rather than singular character driven ones are high on my list of great games.

But I’m looking to diversify. I know there are many Fallout-likes, but figuring out which are worth my time is difficult. So what have you?

UnderRail is always recommended but it also looks kind of impenetrable to understand.

ATOMRpg was fun at first when I tried it, but after a while my character simply couldn’t pass any speech checks and I got stuck wandering around the map in frustration.

I haven’t tried Encased. Reviews are split, with a lot of critique of the end game. I have no clue if it’s been worked on.

Colony Ship looks super interesting but I won’t buy it until it’s done.

 
 
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