this post was submitted on 12 Aug 2024
26 points (96.4% liked)

games

20521 readers
104 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 4 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 3 points 3 months ago (1 children)

I was especially cursed because I didn't like the controls of the very first Halo game; it felt too much like piloting a refrigerator with wheels and guns bolted onto it and the "space 9/11" angle of the plot was offputting even when it was new to me.

I don't say that to be a hipster; I say that to say it's unfortunate that I didn't get to enjoy Halo before its own enshittification for Halo enjoyers. doomer

[–] [email protected] 1 points 3 months ago (1 children)

Out of curiosity, was that on pc or Xbox? It was my first fps (both console and ever) so it’s always just been the default for me. In hindsight, I can totally see how a more fluid shooter would create that feeling in comparison (I took far too long to adjust to the RE tank controls, as a point of comparison).

No hipster vibes detected, probably a gamer version of being absolved by history.

[–] [email protected] 2 points 3 months ago (1 children)

It was on Xbox when I played it. It was my roommate's Xbox at the time.

Yeah, I think after Doom and Quake, Halo's controls felt that off to me.

[–] [email protected] 2 points 3 months ago

Those games were fast. I get you on that. I do still like the way the interaction trinity worked in relation to controls (grenade, shoot, melee), but the more recent attempts at improving movement were much needed.

There’s a reason the first attempt at a pro league had most people using alternative control schemes.