Victory Day is a holiday that commemorates the Soviet victory over Nazi Germany in 1945. It was first inaugurated in the 15 republics of the Soviet Union following the signing of the German Instrument of Surrender late in the evening on 8 May 1945 (9 May Moscow Time). The Soviet government announced the victory early on 9 May after the signing ceremony in Berlin. Although the official inauguration occurred in 1945, the holiday became a non-labor day only in 1965, and only in certain Soviet republics.
The German Instrument of Surrender was signed twice. An initial document was signed in Reims on 7 May 1945 by Alfred Jodl (chief of staff of the German OKW) for Germany, Walter Bedell Smith, on behalf of the Supreme Commander of the Allied Expeditionary Force, and Ivan Susloparov, on behalf of the Soviet High Command, in the presence of French Major-General François Sevez as the official witness.
Since the Soviet High Command had not agreed to the text of the surrender, and because Susloparov, a relatively low-ranking officer, was not authorized to sign this document, the Soviet Union requested that a second, revised, instrument of surrender be signed in Berlin.
A second surrender ceremony was organized in a surviving manor in the outskirts of Berlin late on 8 May, when it was already 9 May in Moscow due to the difference in time zones.
During the Soviet Union's existence, 9 May was celebrated throughout it and in the Eastern Bloc. Though the holiday was introduced in many Soviet republics between 1946 and 1950, it became a non-working day only in the Ukrainian SSR in 1963 and the Russian SFSR in 1965
The celebration of Victory Day continued during subsequent years. The war became a topic of great importance in cinema, literature, history lessons at school, the mass media, and the arts. The ritual of the celebration gradually obtained a distinctive character with a number of similar elements: ceremonial meetings, speeches, lectures, receptions and fireworks.
Victory Day in modern Russia has become a celebration in which popular culture plays a central role. The 60th and 70th anniversaries of Victory Day in Russia (2005 and 2015) became the largest popular holidays since the collapse of the Soviet Union.
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Playing competitive games with people you cannot reach to slug in the shoulder was a mistake
Word. I seriously think persistent stat tracking between rounds was a turning point in the culture and economics of gaming. It created a meta-objective that continued to exist after the match ended which could be tracked, optimized, malded over. suddenly having a carry on your team wasn't just a thing that happened, it was hurting your K:D. Now nerds had something to defend. Much like the agricultural revolution lead to the formation of hierarchies and warfare on a new scale as nascent farmers found themselves needing to defend their crops, the advent of K:D and stat tracking created an entirely new form of conflict among gamers, bringing about new forms of violence as gamers fought to protect a ratio of two numbers from those who would defile it.
Personally I think Retvrning to privately hosted servers with enforced allow lists and an active mod/admin community is a solution to cheating. But i also don't think people would go back even if they could now that the siren allure of number go up has infiltrated their dopamine centers.
I agree and expressed a similar sentiment recently in this thread and got a surprising amount of pushback from people going "there has always been cheating in online games" ignoring the type and magnitude of the cheating.
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That's unfortunate. It does feel like an unsolvable problem. Apparently MSI or someone is now selling monitors with "AI" that will show you where enemy league players are off-map or something. It's all in the monitor, apparently, so there's no way to detect it at all. Idk. It really sucks. I just wish people wouldn't. I don't understand the impulse at all.
I think I saw a thing about that. IIRC it reads the minimap in the corner for you and translates that into an edge glow or arrows or something so it's easier to spot. It's not actually providing any information the game's interface isn't already giving you, just presenting it in a more obvious way. Still, the idea of buying a whole monitor just to have an advantage in one game is fully deranged. I stopped playing League years ago because I realized it's a bad game that makes you bad by exposure.
Once it hits the cloud streaming problem you go from a software/hardware problem domain to a social engineering problem domain.