this post was submitted on 20 Jul 2023
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I've been playing Final Fantasy 16 for the last couple of weeks and feel really let down by the hype and reviews of this game.

While I enjoy the deviation of the combat the rest of the game feels very incomplete. The vocal animations are frequently off. The travel from area to area is just an overworld map to select travel from one small area to another. There are like 2 or 3 side quests at a time and a whole vendor that will send you to side quests in different areas, but his menu is always empty.

In general, the graphics are roughly the same as FFXIV. The animations and music seem ripped right out of 14 as well. And the combat and akin to the main series Kingdom Hearts games.

Overall I'm enjoying it, but these 7-9 out of 10 reviews that are calling it some massive achievement seem really undeserved.

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[–] [email protected] 5 points 1 year ago
  • Yeah, vocal animations for side quests are off, some are saying this is the aftereffect of the pandemic. They also didn't lipsync for Japanese dub, so you might want to stick with that
  • As per overworld map, it's similar to FFX
  • Side quests are very sparse around the beginning of the game, by the end of the game I was complaining at how unevenly distributed they are that they just drop large number of them before endgame. They are there to flesh out the side characters
  • Not sure about graphics, but the music is by same composer Masayoshi Soken
  • Is it really Kingdom Heart's combat? I played 90% of KH games and DMC games, and I'd definitely say that it's more DMC combat than KH, considering they hired Ryota Suzuki who designed the combat system for DMCV and Dragon's Dogma as the combat director

If you've played FFX, XIII, 7Remake, Crisis Core, then you'd be less shocked by how linear it is.