It does work for most games. MPV player supports it as well. It's still rough around the edges, but it's definitely there.
Good news, It's coming out on PC.
Yes to those and the battery is bigger. 50Wh vs 40
I think that's too simplistic of a view. Part of the high cost of nuclear is because of the somewhat niche use. As with everything, economies of scale makes things cheaper. Supporting one nuclear plant with specialized labor, parts, fuel, etc is much more expensive then supporting 100 plants, per Watt.
I can't say more plants would drastically reduce costs. But it would definitely help.
I'm on lemmy.ml, looks to still be federated?
If you have line of sight, your best bet is a point-to-point wireless connection. Which can be accomplished with one router.
Edit: After reading the link I posted more closely, the cost estimates are quite high. You can buy everything you need ~$100-200.
They do use capacitors to keep power. Here's a simplified diagram:
The most basic RFID tags will just send back an ID. The complexity can shoot way up and have all sorts of integrated circuits, mostly around encryption.
I guess it's more of a semantic argument at this point, but would you not consider a tiny computer (RFID tag) that powers itself solely off of radio waves not a form of energy harvesting?
Yes which is why I chose Vulkan over DX11. But depending on the Vulkan implementation for a specific game, sometimes converting DX to Vulkan might function better.
Yea such a shame since the first has support. A lot of other games published by Paradox has it. Has there been any word from the devs yet?
My only worry is one day there will be nothing left to rewrite in Rust.
usrtrv
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There are groups out there that monitor train routes. And some publish to the Web.
In theory you could hook up an software defined radio and listen to train transponders yourself and give yourself a warning if one is nearby.