Considering the last few posts are about stealth and detection I might as well kick this off:
I skip and short circuit stealth/detection as much as possible.
None of my players have built a stealth based characters - probably also because of the complexity with detection and the seemingly bad action econ when dealing with "actually getting Hidden".
I have two main problems with it:
- comparison explosion? Whenever you have to resolve who sees who (esp at init) you have to at worst compare a roll for each character on one side to all the perception DCs of the other side and this gets really slow for me [^1]
- tracking who currently sees who / at what detection levels they currently are to others
Any tips and tricks very much welcome:)
[^1]: Both me and PCs track chars digitally (pathbuilder) and it is definitely slow to gather this information quickly on a laptop. A sheet of paper with highlighted bonuses/DCs for both the party and NPCs would go a long way for this but our play table is rather small and already pretty packed :/
Well one very good reason would be that their specification is closed source and as such not even HDMI Forum partner AMD can implement them in their open source driver.
https://www.phoronix.com/news/HDMI-Closed-Spec-Hurts-Open
DisplayPort spec is fully open btw.