[-] [email protected] 14 points 1 month ago

I was still a kid. At my first session I opened up hard. I spoke nonstop for the whole hour.

When I was walking out I asked them “now what?” And they replied “Now it’s a long battle”.

That stuck with me.

[-] [email protected] 15 points 6 months ago* (last edited 6 months ago)

From what I’ve read, in our instance, it’s being critical of China that gets you banned.

But I don’t know how much of that is people being straight-up racist/xenophobic and then conflating it with being critical.

[-] [email protected] 15 points 8 months ago

All my code and projects are on GitHub/codeberg.

All my personal info and photos are on proton drive.

If Linux shits itself (and it does often) who cares. I can have it up and running again in a fresh install in ten minutes.

[-] [email protected] 14 points 1 year ago

Taxis made their bed by being pieces of shit for a long time. No one will have any sympathy for their plight.

[-] [email protected] 16 points 1 year ago

DRM is never good for the end user.

[-] [email protected] 15 points 2 years ago* (last edited 2 years ago)

Not sure if it quite counts as fantasy but...

Everything about Blade Runner was perfect.

The sequel somehow managed to not drop the ball as well.

[-] [email protected] 14 points 2 years ago

I feel most of these issues are just due to how small the userbase is.

[-] [email protected] 14 points 2 years ago* (last edited 2 years ago)

It doesn't matter too much which engine you pick up.

If you feel like writing in c++ and can deal with unreals longer compile times go for it.

If you want to write in c# go with unity if you want lots of documentation and tutorials. Go with godot if you want something open source.

The skills you'll pick up with any choice transfer very easily to another choice. Don't stress too much. There are no wrong choices.

Edit. On whether picking up c# is easy if you know c++. That's where I came from too and there was like. No learning curve at all. It will feel very easy and natural.

Edit2. On which one scales better for large worlds. None and all of them. It's entirely up to you to make your code efficient for large scale projects. No engine will help you there. They all have the basic tools for you to optimize your code though.

Tldr: literally doesn't matter which one you pick. If you want a stranger to pick for you. Go with godot. Can't go wrong with open source and quick iteration times.

[-] [email protected] 14 points 2 years ago

I bought pro back in 2013 I believe. And lifetime ultra once it came out that reddit was banning third party apps as support.

I'm not gonna do.a.subscription. I'm just not.

[-] [email protected] 14 points 2 years ago

Flatpaks seaminglessly supporting all apps plus cli applications and drivers would be the holy grail.

[-] [email protected] 14 points 2 years ago

I loved the KDE layout, everything about it, except it was very very buggy on my system to the point.

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shapis

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