Surely they didn't mention multi-monitor VRR support because the work for that is already done and just about to arrive in the next beta driver any day now, right?
I've worked around the issue with an AMD iGPU, but still.
Surely they didn't mention multi-monitor VRR support because the work for that is already done and just about to arrive in the next beta driver any day now, right?
I've worked around the issue with an AMD iGPU, but still.
Striking YT channels, expanding their Palworld lawsuit and now this? There's no denying that they wasn't always pretty litigious, but they're picking up speed at an absurd pace. Did recently they hire some of Oracles lawyers or what?
Good thing there's now enough competition in the handheld market, so I'm no longer reliant on their under-powered devices.
However, that was also my experience playing games like this back in the day
Exactly my experience as well. It's very reminiscent of that time when I was given a GBA emulator with a bunch of US and JP roms without any explanation. I didn't know what an emulator is, or that there were game consoles other than the GBC. I didn't knew my way around English either and Japanese looked like some sort of bug to me.
There's just something stumbling through a big library and slowly making inroads in your favorite titles.
Under the constraint that I'm only picking from developers who already have multiple games under their belt, it'd be hard to choose between Zachtronics and Supergiant for me. Both of them have a perfect track record in my book. The only difference being that there most likely won't be any new releases from Zachtronics anymore, whereas Supergiant is only becoming stronger with each release.
Yeah, while there's some truth to the joke that Win32 is the most stable Linux API that's still a big downside to the current Linux landscape.
That said, I don't think Microsoft is currently in a position to enforce drastic changes to their ecosystem, mostly because the desktop market has mostly been reduced to business and gaming, and they can't do anything that affects backwards-compatibility for the business. The only thing that I currently see as an issue is if they boot anti-cheat kernel modules due to the whole Crowdstrike incident and replace it with their own, easy to use, alternative, which then gets used by more devs.
I really hope that when something like that happens, Linux has already has reached a critical mass, or, failing that, some legislators will care enough to prevent it.
As annoying as it is, it really shows how much developers already care about getting their games compatible with Steam Deck, and, in extension, Proton.
Keeping SteamOS relevant in the handheld market will be a big factor that decides how many games will run on Linux in the future.
Yup. I get why some people might not care, but I don't understand the people trying to defend this.
Would these people defend drinking a Verification Can™ as well? After all, it only takes a few seconds.
Kind of.
The big thing that actually defines FSR2 is that it has access to a bunch more data, particularly the depth buffer, motion vectors, and also, as you said, uses data from previous frames.
The camera jiggle is mostly just to avoid shimmering when the camera is stationary.
That's always been their plan, but it's getting hit with Valve Time. My guess is that they won't do it until all issues the major with NVIDIA GPUs have been fixed, as a public build that doesn't run properly on a majority of machines wouldn't go well. The latest driver is pretty good, but the Big Picture mode is still pretty much unusable.
At the very least they're currently trying to bring official support over to other handhelds, as they've already confirmed that they want to official support for the ROG Ally and pushed out a update to SteamOS for the controller support.
That, and monitor/TV size increased a lot at the time when flat panels became a thing, so you need a higher resolution just to achieve the same pixel density you already had on a smaller screen.
Ok, now I kind of want this. I only have my PC connected to the TV, so I only need the power button, volume controls, settings and the D-Pad. A specialized cover would make hitting the right buttons in the dark much easier and also remove the ads disguised as buttons.
You can enable it, but it just won't work when more than a single monitor is connected to an Nvidia GPU.
Right now the only workaround other than turning off secondary monitors while gaming is connecting all but one monitor to an iGPU, assuming you have one.
As far as I know Nvidia has recently confirmed that they can reproduce the issue, so hopefully it'll be fixed soon.