API pretty much already has parity, should be done way quicker than that
sublinks
not technically released yet but I assume it will in some form before the next canvas. Should be relatively easy to support since it has lemmy api compatibility on release
It was a bug that was fixed in 0.19 (so the instances that haven't upgraded yet will still have people from them writing amp but the ones that have wont)
For example I can type & fine
Instances are the ones hosting the data on their servers + things not having mods can devolve very quickly with things like the nazi bar problem or the scam links that have been getting posted and removed in some communities. This is a different thing than whats in the post though, the post is talking about all communities needing to be fetched manually the first time theyre viewed
Yeah active is currently the default sort in programming.dev until scaled sort comes out so commenting helps the most out of everything here
It doesn't let people solve it without logging in since everyone gets randomized inputs rather than the same ones. You can still technically do the challenge, just cant use your solution on the large block of input
That also looks like the day 1 of 2015
rename a file is in expert
in godot if you rename certain types of things it tends to break a lot of parts of your game unless you go in and update references to it manually in the tscn files
Image Transcription: Meme
[Paneled meme with a brain that gets increasingly glowing]
[The brain is smaller than the skull]
if dayOfWeek.name == "Sunday" || dayOfWeek.name == "Saturday"
weekend = true
[The brain is glowing in some areas]
if dayOfWeek < 2 || dayOfWeek > 6
weekend = true
[The brain is shooting out rays of light]
weekend = !((dayOfWeek - 1) % 6)
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Mega Crit, @MegaCrit
We're proud to support a free, open source engine like Godot so that devs everywhere have an accessible yet powerful option to create their projects with 💙
Our team has learned a lot while migrating our next game to Godot and we're so exited to show off its power
Godot Engine, @godotengine
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I am a human volunteer who transcribes posts to improve accessibility on programming.dev and you could be one too! [email protected]
Godot and Bevy are both FOSS. Godot is built in C++ and allows using GdScript and C++, or C#. Bevy is built in Rust and allows using Rust
mac
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The channel I used when starting out and that has some great tutorials is Heartbeast.
https://www.youtube.com/@uheartbeast
Another channel with some great content is Godotneers
https://www.youtube.com/@godotneers