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Issue 433 :: Haskell Weekly (haskellweekly.news)
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[-] [email protected] 13 points 11 months ago

The channel I used when starting out and that has some great tutorials is Heartbeast.

https://www.youtube.com/@uheartbeast

Another channel with some great content is Godotneers

https://www.youtube.com/@godotneers

[-] [email protected] 12 points 1 year ago* (last edited 1 year ago)

API pretty much already has parity, should be done way quicker than that

[-] [email protected] 13 points 1 year ago

sublinks

not technically released yet but I assume it will in some form before the next canvas. Should be relatively easy to support since it has lemmy api compatibility on release

[-] [email protected] 13 points 1 year ago* (last edited 1 year ago)

It was a bug that was fixed in 0.19 (so the instances that haven't upgraded yet will still have people from them writing amp but the ones that have wont)

For example I can type & fine

[-] [email protected] 17 points 1 year ago* (last edited 1 year ago)

Instances are the ones hosting the data on their servers + things not having mods can devolve very quickly with things like the nazi bar problem or the scam links that have been getting posted and removed in some communities. This is a different thing than whats in the post though, the post is talking about all communities needing to be fetched manually the first time theyre viewed

[-] [email protected] 11 points 2 years ago* (last edited 2 years ago)

Yeah active is currently the default sort in programming.dev until scaled sort comes out so commenting helps the most out of everything here

[-] [email protected] 17 points 2 years ago* (last edited 2 years ago)

It doesn't let people solve it without logging in since everyone gets randomized inputs rather than the same ones. You can still technically do the challenge, just cant use your solution on the large block of input

That also looks like the day 1 of 2015

[-] [email protected] 14 points 2 years ago* (last edited 2 years ago)

rename a file is in expert

in godot if you rename certain types of things it tends to break a lot of parts of your game unless you go in and update references to it manually in the tscn files

[-] [email protected] 18 points 2 years ago

Image Transcription: Meme


[Paneled meme with a brain that gets increasingly glowing]


[The brain is smaller than the skull]

if dayOfWeek.name == "Sunday" || dayOfWeek.name == "Saturday"
    weekend = true

[The brain is glowing in some areas]

if dayOfWeek < 2 || dayOfWeek > 6
    weekend = true

[The brain is shooting out rays of light]

weekend = !((dayOfWeek - 1) % 6)

I am a human volunteer who transcribes posts to improve accessibility on programming.dev and you could be one too! [email protected]

[-] [email protected] 16 points 2 years ago* (last edited 2 years ago)

Image Transcription: Twitter


Mega Crit, @MegaCrit

We're proud to support a free, open source engine like Godot so that devs everywhere have an accessible yet powerful option to create their projects with 💙

Our team has learned a lot while migrating our next game to Godot and we're so exited to show off its power

Godot Engine, @godotengine

Shuffle your deck and hit the dance floor - @MegaCrit is now a #GodotEngine Gold Sponsor! 💃 🕺 A huge thank you for your support! megacrit.com


I am a human volunteer who transcribes posts to improve accessibility on programming.dev and you could be one too! [email protected]

[-] [email protected] 17 points 2 years ago

Godot and Bevy are both FOSS. Godot is built in C++ and allows using GdScript and C++, or C#. Bevy is built in Rust and allows using Rust

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mac

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