By RPGMO, do you mean MMORPG?
No, RPG MO (forgot there was a space there) is an MMORPG. It's also on Steam if you want to see videos/screenshots
Well, no, they're not actually.That'd be basically AAA live service games.
I more meant as a genre. Everything gets more expensive when you get into the AAA world, but that's more a matter of scale than genre. There are probably some single player games that have cost more than some MMOs have cost the devs over the life of the game :P
And also... I remember the early 00s. We had a bunch of fairly big, and also actually fairly novel and distinct kinds of MMOs coming out, fairly regularly.
Same! I kinda miss those days for MMOs. Some of those are still hanging around, but a lot of the ones I used to play are just shells of what they used to be. Perfect World, Conquer Online, FlyFF... Well, FlyFF was never that good. Damn lootboxes.
they're allergic to MMOs, unless they make them insanely pay to win or gacha or something like that...
Yeah, it's partly because most MMOs aren't that profitable, at least without p2w/gacha mechanics. It's due, at least in part, to the nature of MMOs.
Generally with theme park MMOs (Final Fantasy, Runescape, GW2, etc) there comes a point where the player runs out of content, or burns out. At that point they switch to doing something else, and stop paying you money, even if just for a while. Some will stick around, but most will move to another game, usually one with more money, and a larger dev team, that can release content faster. Through a few cycles of this, smaller studios are often choked out of resources, because while server costs go down during slow times, it's not proportional to the amount of money lost. Each additional player is cheap, but the base dev+server costs aren't, at least for a game that's trying to compete with the big ones.
Oh, absolutely, I do very little to hide it online. Might start posting my RAADS-R score in profiles for fun xD