[-] [email protected] 4 points 4 days ago

It's a fun little hack! I like how it's alllllllmost practical, but not quite :-) The biggest limitation for me right now if that I have to stay within 10 feet of my WiiU console or it has a bad time.

[-] [email protected] 3 points 4 days ago

With all the talk of Nintendo remotely bricking Switch 2s, maybe I should unplug my GameCube's broadband adapter... just to be safe.

[-] [email protected] 3 points 4 days ago

Neat! Nah, I haven't done the USB C mod, but that looks pretty slick. I just use the charging cradle that came with the black WiiU deluxe set.

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submitted 4 days ago by [email protected] to c/[email protected]
[-] [email protected] 5 points 5 days ago

It's actually pretty comfortable though! Almost like playing Switch with split joycons.

[-] [email protected] 5 points 5 days ago

Thanks so much for watching! In the beginning, I really thought it would just be the typing automation, but as time went on I had more and more ~~intrusive thoughts~~ ideas for features to add.

I happen to be a big fan of that 80s music video :-) I think this was the third time it's made an appearance on my YouTube channel.

[-] [email protected] 6 points 5 days ago

Thanks for checking it out! Glad you enjoyed it.

[-] [email protected] 10 points 5 days ago

Yep, it uses an input buffer. I ran some tests it seems to max out around 45wpm. If you type faster than that, the characters will still be added to the buffer and get processed, but you'll eventually have to sit and wait for the movements to play out (at about 45wpm). For reference, my best rate unassisted (using a standard GameCube controller) was about 20wpm.

[-] [email protected] 9 points 5 days ago

There are dozens of us!

[-] [email protected] 32 points 5 days ago

Looking back, it almost feels like a Switch prototype. It's a goofy little thing, but I love it. That said, I also love the Nintendo Virtual Boy, so my judgement might be questionable.

[-] [email protected] 19 points 5 days ago

Thank you! I think the impracticality of it all adds an extra layer of fun :-)

[-] [email protected] 13 points 5 days ago* (last edited 5 days ago)

Slightly perceptible, but totally playable. Considering all the hops it has to make, it's surprisingly good. I have both my WiiU and my desktop hooked up to ethernet, which helps. Games like Portal 2 work well because they don't usually require split second inputs, but anything requiring precision (like a rhythm game) would probably be a struggle.

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submitted 5 days ago* (last edited 5 days ago) by [email protected] to c/[email protected]

An extensible HTTP proxy that connects early computers to the Internet.

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submitted 5 days ago by [email protected] to c/[email protected]

I wanted to share this highly customized GameCube keyboard controller I built for use with Animal Crossing. Since the first AC game doesn't support keyboard input, I used a Pi Pico to listen for keypresses and send simulated analog stick movements to the game, automating typing in Animal Crossing at a tool-assisted speedrun level. It works a treat! I designed the keycaps in FreeCAD and printed them on a Bambu P1P with an AMS and two different colors of PLA. The code and design files are available for free on GitHub.

And a full build/demonstration video is available here (I ended up making it do a lot more than just typing) - https://www.youtube.com/watch?v=Yw8Alf_lolA

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submitted 5 days ago by [email protected] to c/[email protected]

I used the Sunshine game streaming software and the WiiU homebrew port of Moonlight to get game streaming working on a WiiU gamepad. It's sort of like a bootleg Steam Deck, and it works surprisingly well, but it mostly just made me want a Steam Deck.

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submitted 5 days ago by [email protected] to c/[email protected]

Hacking Animal Crossing (GameCube, 2002) to add keyboard support, image and video conversion, and even a playable version of Snake.

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submitted 5 days ago* (last edited 5 days ago) by [email protected] to c/[email protected]

Hacking Animal Crossing (GameCube, 2002) to add keyboard support, image and video conversion, and even a playable version of Snake.

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submitted 5 days ago* (last edited 5 days ago) by [email protected] to c/[email protected]

An extensible HTTP proxy that connects early computers to the Internet.

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hunterirving

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