[-] [email protected] 2 points 1 year ago

This misogyny is disgusting

[-] [email protected] 2 points 1 year ago

I haven't played Morrowind, but I hear that you can connect to an enemy with a hit, and then a die roll determines whether that actually happens. It seems to me that while such a feature would be good for making a character with their own unique strengths, it would be damaging to the immersion required to inhabit that character. Thus, immersion building features that make the character do what the player does, can easily be considered roleplaying features.

[-] [email protected] 2 points 1 year ago

TES definitely focuses on story over action. Those games have much better lore than combat

[-] [email protected] 2 points 1 year ago

Why isn't 2018 GOW hack and slash?

[-] [email protected] 2 points 1 year ago

No luck catching that murderer, then?

[-] [email protected] 2 points 1 year ago

That's disgusting. Pig farmers are evil.

[-] [email protected] 2 points 1 year ago

Oh, well that explains it then. I must only be familiar with the American Guardian, that's why I respect them. Had no idea there was two of them.

[-] [email protected] 2 points 1 year ago

Can someone explain Major Tom to me?

[-] [email protected] 2 points 1 year ago

Unfortunately I have absolutely zero idea how to use metronome

[-] [email protected] 2 points 1 year ago

Also we are familiar with informational structures - thinking machines - with a greater intelligence than their single biological components. For example, an ant hive. Each individual ant is a simple creature, programmed with instructions that allow a hive of ants to manage armies, roads, farms, nurseries, exploration, hunts, and war. Likewise, humans are able to come together and form communities, nations, corporations, and religions. Compound intelligences with a vast, inhuman intelligence.

I believe that if knowledge and awareness create consciousness, then human organisations must be conscious beings.

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exocrinous

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