duchess

joined 1 week ago
[–] [email protected] 30 points 21 hours ago

Huh, that's why Vilja has the peculiar "I'm lost" dialogue option. Really cute story!

Never played Oblivion with companion mods, but I liked Vilja a lot in Skyrim. One of the few female companions that wasn't designed to be the player's projection canvas for juvenile fantasies.

[–] [email protected] 2 points 21 hours ago

Difficulty balance is especially hard for puzzle games, I guess. You can get a good estimate with lots of testing (ha!) with many participants, but even then you or me personally can be outliers.

[–] [email protected] 1 points 21 hours ago* (last edited 21 hours ago)

I guess something Portal 2 lacked was the element of surprise.

[–] [email protected] 2 points 1 day ago

Every student could apply for parent-independent support. There are processes from other countries to learn from.

[–] [email protected] 14 points 1 day ago (6 children)

I'd say that Portal 2 even improved the first one in every aspect.

[–] [email protected] 6 points 1 day ago (1 children)

I personally consider Disco Elysium very much a game (a way better role-playing gamer than most), because an "interactive story" is a game. Combat shouldn't be a necessary condition. Planescape: Torment should have had the guts to scrap its lackluster combat and focus on its strengths.

[–] [email protected] 2 points 5 days ago

probably non-existent

[–] [email protected] 31 points 5 days ago

Honorary mention of Unofficial Elder Scrolls Pages, which existed as a fan documentation hub since the mid 90s.

[–] [email protected] 2 points 6 days ago

Pillars II, he did minor work on Pillars I and was not the only person working on their other hits.

[–] [email protected] 4 points 6 days ago (2 children)

Don't act like Avellone was the only talented creative at Obsidian, it's one of the best AA teams out there.

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