It depends on the game and the difficulty spike. I know what I'm getting into with a FromSoftware game, and they're usually reasonable progressions (outside of some the DLC bosses). I know they're tough, but they should be manageable with some adjustments and patience.
Then there's games like TTYD that shot up the difficulty at the end without much warning. If a game just throws a curve ball like that without much of a means to build you up for that fight, I think that's a failure on the game's design.
According to the article, it's aimed to mimic Google's Weather app, so I would expect them to be very similar to Breezy.
The thing I'm looking for in a weather app right now is more reliable data. There was a pretty big storm last night that Open-Meteo completely missed.