It kind of works in Elder Scrolls games. You're typically just some random dude getting roped into stuff you barely understand so it makes sense that you don't have much of a sense of urgency. And the main quest usually has parts where you're encouraged to go do other stuff to build up skills and join factions.
I used to use GIMP, but Krita has gotten advanced enough to where it can replace it for most things (at least that I would use it for).
There are a lot of "I like this in theory but nobody else I know uses it" social things like Matrix 😑
Its just like with idealizing music eras. People remember the stand outs and forget the bad and mediocre stuff so it seems like everything was better in whatever time.
That game ruled, I remember one of the tracks had a huge hidden stunt room you could find.
1 and 2 are some of my favorite games ever. They're sort of like Pac-Man or Tetris, they just nailed such a basic, fun gameplay experience that you can always go back to it and get sucked in.
Also props for GZDoom and Brutal Doom updating them for modern hardware.
Old school FPS games. Doom, Quake, Unreal, etc. They're just simple, cathartic stress relief.
OpenMW may as well be a remake, it runs very well and updates everything for modern hardware. Thats probably the way to go if you want to play Morrowind today.
If I'm thinking of the same scene, it was Bobbie the first time she's on Earth and has kind of a panic attack because she's never been anywhere where you could just be out in the open like that. I forget which book it was though.
Mark Lawrence's "Book of the Ancestor" and "Book of the Ice" series.
"Defenestrate". Meaning to throw someone or something out of a window.
bonegakrejg
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Quake was awesome, especially since you could play the online multiplayer from the free version.