ahdok

joined 1 year ago
[–] [email protected] 8 points 1 day ago

Yeah. I also sometimes break the panel borders this way too, to avoid tangenting. Addis' fingers in the first panel actually break out of it very slightly here.

In Making Comics Scott McCloud talks about these techniques as "fourth wall breaks" - if your characters significantly overlap the framework scaffolding of the comic itself (speech bubbles, panel borders, gutters, other panels etc) it can serve to build up dramatic intensity, especially when combined with other techniques like oversized letters, or dramatic panel shapes, or intense forshortening.

Here, the purpose is much less grandiose... I have a limited size for the panel on the page, and speech bubbles take up a LOT of real estate (especially with this much dialogue.) This forces me to squish my art into the remaining space, but I can get a little more of it out if I disrespect the panel apparatus.

[–] [email protected] 1 points 2 days ago

I believe that WotC have stated multiple times that they'll never reprint Black Lotus - it was a limited run even in alpha.

[–] [email protected] 5 points 2 days ago* (last edited 2 days ago)

This is often cited as the most powerful card ever printed.

Very few cards are strong enough that they form part of a first-turn-kill, with the vast majority of decks, it's not remotely possible to get enough mana to play the kinds of cards that would end the game before your opponent can even do anything. Black Lotus gives you three mana, without having to play a land. If you're trying to build a hyper-broken combination, it's much easier to do if you have a black lotus.

Even outside of hyper-broken combinations, black lotus contributes heavily towards mana ramp, a mechanic that a large number of decks rely on to get going.

MtG has a lot of extremely powerful cards, but most of those are still somewhat situational. Black Lotus is a card you could add to almost any deck and improve that deck. It's so universally broken that it's impossible to build a deck that can't be improved with a black lotus... unless that deck already has four black lotuses.


As for it's value... they printed 500 of them. Total. The cost you'd pay for a black lotus is "highest bid at auction" - they don't really have a list price, because it's determined entirely by "is there one for sale right now?"

[–] [email protected] 25 points 2 days ago* (last edited 2 days ago) (3 children)

Yes. One of the benefits of this is that it makes my visual style rather unique - I often get asked what digital brushes I'm using to get these pencil textures, and the answer is "pencils." One of the downsides is it means it's quite slow to make new pictures.

I used to hand-letter, but lettering is a surprisingly slow and taxing job, and I found myself spending a lot of time touching it up digitally, so now I use a font I made from my own handwriting.

Here's an image showing many of the physical media brands and tools I use. Notes:

  • The primary pigment liner width I use is 0.2, I use the 0.05 for very fine lines sometimes.
  • I have replaced the pentel p203 pencil with a Spoke-4-Titanium, although the Spoke pencil still uses a P203 mechanism

Here's a step-by-step showing how it looks as I go

And, here's a photo of the pencilwork for this specific comic :D

[–] [email protected] 22 points 2 days ago (5 children)
[–] [email protected] 26 points 2 days ago (4 children)
[–] [email protected] 32 points 2 days ago* (last edited 2 days ago) (7 children)

Yep.

As best I can find, rooting through old Forgotten Realms lore, the colours of the Tymoran church are normally blue and silver.

For my comics, I made the Tower of Luck use green as it's main colour for stuff, to mimic the green baize of gambling tables. Gold accents to symbolize wealth - since the Tower of Luck is much more focused on luck and gambling than the good fortune and karma focus that the rest of the faith normally has. It's my general intention to slip gambling references and symbology into the church whenever the characters are there.

[–] [email protected] 68 points 2 days ago (2 children)

Oh, Scoops has a token, in case your campaign needs a Tabaxi journalist for some reason.

[–] [email protected] 37 points 2 days ago* (last edited 2 days ago) (5 children)

I've found that almost every one-shot I played in took 2-3 sessions.

I've managed to run 100% of my one-shots to time though, Here are some tips that can help with that.

  • Always schedule an encounter before the final battle that's an optional scene, take it out if you're over-running.
  • Make sure to have NPCs around who can hurry the characters along if they're dawdling too much.
  • Write plotlines that contain an element that motivates the characters to solve them soon (e.g. kidnapping, escaping villains, deadlines for results.)
  • Make regular sacrifices to Chronos, the god of time.
  • Try to run scenarios where the characters start already knowing each other, so introductions can be sorted out in summary during the introduction, rather than at the table during play.
  • Release a swarm of ravenous goats into the room 15 minutes before the session is supposed to end.
  • Make sure your that your one-shot is planned to take about half the time that your group could spend at the table, so you can over-run a little without trouble.
  • Try to keep table-talk to a minimum, request players put their phones away before you start.
  • Plan to have food after the one-shot finishes, so people start getting hungry and push the game along.
 

This comic follows on from the Previous comic which will almost certainly provide context.

Just enthralled. Completely spellbound. Beguiled, charmed, under your spell.

[–] [email protected] 2 points 5 days ago (1 children)

That's a fair assessment - although Rime of the Frostmaiden takes place just north of the coloured region (the ten towns aren't really on that map at all.)

Of course, one of the advantages of this is that you have a vast amount of "undefined" space to grow your campaign into if you want to make something up. Need to set your game in a kingdom with a monarch and political dealings? Why not Cormyr or Sembia? It's not like there's any published materials on what's been going on there in the last 200 years. Want a place where the Zhentharim are in charge and the local towns and villages are under the control of warring mercenary groups? How about the north Moonsea area, where Zenthil Keep is? Want to convert your game to a steampunk campaign without leaving Forgotten Realms? Boy do I have boat tickets to Lantan that you would love.

While none of this stuff has recent lore, the Forgotten Realms wiki has some surface level detail for everywhere, mostly cribbed from older editions. It's a really good resource if you want to take your campaign somewhere more exploratory, just have a read of what was there, and build your campaign ideas on top of it. Works a treat I think.

[–] [email protected] 1 points 6 days ago

It's sort of Tiamat-stuck-to-the-head-of-a-very-large-angry-lady.

[–] [email protected] 2 points 1 week ago* (last edited 1 week ago) (3 children)

If you want a real blast from the past, the old gold box TSR videogames (which have remasters available on modern hardware) tend to take place around the Moonsea area, with Hillsfar and Philan.

I saw this "remembered realms" map about half a year ago, and managed to determine that I have 8 DnD characters for 5e, in various on-and-off campaigns. Currently NONE of them are in the coloured area.

 

This comic follows on from the Previous comic which will almost certainly provide context.

This is peak political strategy, we all know it.

 

This comic follows on from the Previous comic which will almost certainly provide context.

You might not wanna be famous, but when you're level 10, every organization within a mile is watching what you're doing.

 

This comic follows on from the Previous comic which will almost certainly provide context.

Zero consideration given to the possibility that Konsi realized this herself and said it deliberately.

 

Both of the guards have a handle. If the guard that always lies pulls his handle, then the minecart will divert to the second track. If both guards pull their handle, the prisoners will be released. One of the handles is covered by a wooden box, where half of the wooden planks of the original box have been replaced by new ones cut from a tree that fell when nobody was around. If guard A is taller than guard B, are we getting paid for this quest?

 

This comic follows on from the Previous comic which will almost certainly provide context.

Zero consideration given to the possibility that Konsi realized this herself and said it deliberately.

 

This comic follows on from the Previous comic which might help provide context.

Audience entry cost is a silver piece, which you flip. You get to keep it if you call the flip correctly.

 

This comic follows on from the Previous comic which might help provide context.

Why would Konsi play with such a handicap?

  1. Growing up as a street urchin, she never really had access to lots of clothes. When not wearing armour, or dressing up for an event, she’s still most comfortable wearing just a simple robe.

  2. She’s trying to practice keeping her cool under pressure, and that’s not effective if you have a lot of safety.

 

This comic follows on from the Previous comic which might help provide context.

Technically any poker depicted in a comic strip qualifies for this.

 

Guess nobody's free to play.

 

The rules, in this case are pretty clear. The spell never mentions mirrors or reflections, it “summons illusory duplicates." Spell names aren’t indicative of their mechanical effect. See Chill Touch.

There’s also vampire wizard statblock that has Mirror Image on its spell list.

It would be funny if the spell just failed though.

 

That's just... all goblins, right?

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