ahdok

joined 1 year ago
[–] [email protected] 9 points 2 hours ago (3 children)
[–] [email protected] 12 points 2 hours ago* (last edited 2 hours ago)

Yep.

As best I can find, rooting through old Forgotten Realms lore, the colours of the Tymoran church are normally blue and silver.

For my comics, I made the Tower of Luck use green as it's main colour for stuff, to mimic the green baize of gambling tables. Gold accents to symbolize wealth - since the Tower of Luck is much more focused on luck and gambling than the good fortune and karma focus that the rest of the faith normally has. It's my general intention to slip gambling references and symbology into the church whenever the characters are there.

[–] [email protected] 23 points 2 hours ago (2 children)

Oh, Scoops has a token, in case your campaign needs a Tabaxi journalist for some reason.

[–] [email protected] 11 points 2 hours ago* (last edited 2 hours ago) (2 children)

I've found that almost every one-shot I played in took 2-3 sessions.

I've managed to run 100% of my one-shots to time though, Here are some tips that can help with that.

  • Always schedule an encounter before the final battle that's an optional scene, take it out if you're over-running.
  • Make sure to have NPCs around who can hurry the characters along if they're dawdling too much.
  • Write plotlines that contain an element that motivates the characters to solve them soon (e.g. kidnapping, escaping villains, deadlines for results.)
  • Make regular sacrifices to Chronos, the god of time.
  • Try to run scenarios where the characters start already knowing each other, so introductions can be sorted out in summary during the introduction, rather than at the table during play.
  • Release a swarm of ravenous goats into the room 15 minutes before the session is supposed to end.
  • Make sure your that your one-shot is planned to take about half the time that your group could spend at the table, so you can over-run a little without trouble.
  • Try to keep table-talk to a minimum, request players put their phones away before you start.
  • Plan to have food after the one-shot finishes, so people start getting hungry and push the game along.
 

This comic follows on from the Previous comic which will almost certainly provide context.

Just enthralled. Completely spellbound. Beguiled, charmed, under your spell.

[–] [email protected] 1 points 2 days ago

That's a fair assessment - although Rime of the Frostmaiden takes place just north of the coloured region (the ten towns aren't really on that map at all.)

Of course, one of the advantages of this is that you have a vast amount of "undefined" space to grow your campaign into if you want to make something up. Need to set your game in a kingdom with a monarch and political dealings? Why not Cormyr or Sembia? It's not like there's any published materials on what's been going on there in the last 200 years. Want a place where the Zhentharim are in charge and the local towns and villages are under the control of warring mercenary groups? How about the north Moonsea area, where Zenthil Keep is? Want to convert your game to a steampunk campaign without leaving Forgotten Realms? Boy do I have boat tickets to Lantan that you would love.

While none of this stuff has recent lore, the Forgotten Realms wiki has some surface level detail for everywhere, mostly cribbed from older editions. It's a really good resource if you want to take your campaign somewhere more exploratory, just have a read of what was there, and build your campaign ideas on top of it. Works a treat I think.

[–] [email protected] 1 points 3 days ago

It's sort of Tiamat-stuck-to-the-head-of-a-very-large-angry-lady.

[–] [email protected] 2 points 4 days ago* (last edited 4 days ago) (2 children)

If you want a real blast from the past, the old gold box TSR videogames (which have remasters available on modern hardware) tend to take place around the Moonsea area, with Hillsfar and Philan.

I saw this "remembered realms" map about half a year ago, and managed to determine that I have 8 DnD characters for 5e, in various on-and-off campaigns. Currently NONE of them are in the coloured area.

[–] [email protected] 5 points 4 days ago

heh, no worries :)

I did already workshop this one through about 20,000 people, so I'm pretty happy with it :D

[–] [email protected] 23 points 4 days ago (3 children)

Unfortunately, I was writing descriptions that a D&D DM might adapt into rules, and "venomous" isn't a damage type.

[–] [email protected] 13 points 4 days ago (1 children)

the ultimate d***head.

[–] [email protected] 76 points 4 days ago* (last edited 4 days ago) (3 children)

It's a good way to get more... :)

[–] [email protected] 10 points 5 days ago* (last edited 5 days ago)
 

This comic follows on from the Previous comic which will almost certainly provide context.

This is peak political strategy, we all know it.

 

This comic follows on from the Previous comic which will almost certainly provide context.

You might not wanna be famous, but when you're level 10, every organization within a mile is watching what you're doing.

 

This comic follows on from the Previous comic which will almost certainly provide context.

Zero consideration given to the possibility that Konsi realized this herself and said it deliberately.

 

Both of the guards have a handle. If the guard that always lies pulls his handle, then the minecart will divert to the second track. If both guards pull their handle, the prisoners will be released. One of the handles is covered by a wooden box, where half of the wooden planks of the original box have been replaced by new ones cut from a tree that fell when nobody was around. If guard A is taller than guard B, are we getting paid for this quest?

 

This comic follows on from the Previous comic which will almost certainly provide context.

Zero consideration given to the possibility that Konsi realized this herself and said it deliberately.

 

This comic follows on from the Previous comic which might help provide context.

Audience entry cost is a silver piece, which you flip. You get to keep it if you call the flip correctly.

 

This comic follows on from the Previous comic which might help provide context.

Why would Konsi play with such a handicap?

  1. Growing up as a street urchin, she never really had access to lots of clothes. When not wearing armour, or dressing up for an event, she’s still most comfortable wearing just a simple robe.

  2. She’s trying to practice keeping her cool under pressure, and that’s not effective if you have a lot of safety.

 

This comic follows on from the Previous comic which might help provide context.

Technically any poker depicted in a comic strip qualifies for this.

 

Guess nobody's free to play.

 

The rules, in this case are pretty clear. The spell never mentions mirrors or reflections, it “summons illusory duplicates." Spell names aren’t indicative of their mechanical effect. See Chill Touch.

There’s also vampire wizard statblock that has Mirror Image on its spell list.

It would be funny if the spell just failed though.

 

That's just... all goblins, right?

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