JohnBrownsBussy

joined 4 years ago
[–] [email protected] 1 points 2 years ago

Maybe we should do about the gaggle of coked up killers who can't stop sexually assaulting and murdering people?

No, let's just make their base slightly harder to google.

 

Just cross-posting this to c/ttrpg as well. It's a bit redundant, but I just want to make sure that it doesn't get 100% missed.


Hello folks,

Inspired by the recent uptick in TTRPG discussion (thanks to the OGL fiasco) and seawoowaes's successful recruitment thread, I realized that I am also able to offer to run a campaign. I've wanted to start up something with Hexbear users for some time, and now is as good of a time as any.

Schedule wise, I often work late so I can only consistently do weekday nights (starting around 8pm EST). Wednesdays probably look the best for that now, but I could maybe swing Monday or Tuesday. I can also only commit to every other week (2 sessions a month). This would be a voice game. I can make a burner account for discord, but if someone has a more secure VoIP recommendation, that would also work. No video, but we'd probably use some sort of VTT.

Another thing that I want to note is that my games make good use of TTRPG safety tools, such as the X-card and lines and veils. No one wants to be part of a RPG horror story, and I can say that I and everyone else at the (virtual) table should be taking others' feelings seriously during play.

Personally, I am not too big on d20-based games (modern D&D, Pathfinder, etc...) but here's some things that I think I would enjoy running. I have plenty of experience teaching TTRPGs, so feel free to sign up even if you don't have prior experience.


Electric Bastionland

System: OSR (old-school renaissance). Vibe: Dungeon-delving, weird fantasy, misadventure, anarcho-Fabianism, Muppets. Experience: I've ran and played multiple sessions of Electric Bastionland, and I would love to run a extended campaign.

More Info:

"Bastion is the only city that matters. Everybody's here, and everything is here. You have a failed career and a colossal debt. Treasure is your only option."

This is old-school style RPG taking place in a "weird fantasy" setting that resembles early 20th century UK. Character creation is fast, with every character starting out with one of 100+ failed careers, which range from occupations like the Professional Gambler or Gang Enforcer to more esoteric pursuits such as the Contract Castaway, Urchin Pack or Acupressurist of Inanimate Objects. With only a few trinkets and possibly a meaningful skill, you will delve into the imbroglios of Bastion, the reaches of the Deep Country or the depths of the Underground to find treasure and pay off your collective debt.


Blades in the Dark

System: Forged in the Dark (derived from Powered by the Apocalypse). Vibe: Crime fiction, heist films, Dishonored, punkpunk (steampunk, electropunk, ghostpunk, etc...) Experience: I've ran two full-scale campaigns of Blades in the Dark, and have played a lot of Forged in the Dark games as well. It's certainly one of my favorite games and TTRPG settings.

More Info:

"Blades in the Dark is a game about a group of daring scoundrels building a criminal enterprise on the haunted streets of an industrial-fantasy city. There are heists, chases, escapes, dangerous bargains, bloody skirmishes, deceptions, betrayals, victories, and deaths."

This is a relatively modern system that came from the "Forge" scene of indie RPG designers. It takes place in a late Victorian but almost post-apocalyptic setting. It's been a millennium since the Gates of Death were broken and the sun was shattered, but most people are still just trying to get by. You all are criminals, bad people for the most, trying to make it big in the city of Doskvol. You'll have to manage your personal vices, contend with your rivals and other criminal factions, and stay on the run from the law if you want to survive. Most of you are going to bail out, burn out or bleed out, but if you want to retire to a life of comfort, well, there's only one path forward.


Fabula Ultima

System: Fabula Ultima (derived from Ryuutama). Vibe: Final Fantasy, Dragonquest, other JRPGs (you know what I'm taking about). Experience: I picked up the game recently and have only ran a single one-shot, but I am eager to run this game more!

More Info:Fabula Ultima is a table-top RPG inspired by Japaneses RPGs (both video games and "table-talk" RPGs) that provides a toolkit to build "TJRPG" stories on a foundation of eight pillars:

"Ancient Ruins and Harsh Lands, A World in Peril, Clashing Communities, Everything has a Soul, Magic and Technology, Heroes of Many Sizes and Shapes, It's all about the Heroes, and Mystery, Discovery and Growth."

It pairs a lot of modern design sensibilities with a novel and intricate class/combat system (deep, but not fiddly). There's no pre-built setting, but Fabula Ultima provides the tools to create a own setting that echoes classic JRPGs.


As for other games, there are other OSR, FitD, PbtA and many other games that I wouldn't mind running in the future. However, these three are the ones I am feeling most interested and most able to teach/run for hexbear right now. If you are interested or have questions, you can comment below!

[–] [email protected] 1 points 2 years ago

I know, and I can see the logic. Still, I hope that straight people can have consensual sex, because the alternative would seem to make humanity irredeemable.

[–] [email protected] 1 points 2 years ago (6 children)

I didn't actually want to accuse you of saying this, but this sounds like to me you're saying heterosexual sex can't be truly consensual?

What I'm saying is that all relationships have power dynamics.

[–] [email protected] 2 points 2 years ago* (last edited 2 years ago) (8 children)

I mean, power dynamics are something that needs to be considered to make a healthy relationship, but all relationships have power dynamics. I mean, the power dynamics between men and women in general is likely more intense than the specific gap that of a 26 year old and a 19 year old.

[–] [email protected] 1 points 2 years ago

Some thoughts on AI art and AI/software in general:

The impact of AI on artists is not unique to them. The same goes for all skilled fields affected by AI/software, but again, the effect is not uniquely produced by software. Rather, all of these instances are a sequential step towards capitalism's end point: complete proletarianization and reduction of all strata into a two-class system via the hyper-accumulation of capital.

The impact of technology on art is the same as the impact of the power loom on the weaver. Previously, you had artisans and a craft, with a single individual involved in all aspects of the production process and thus unalienated from their labor. Following capital development, you have laborers/technicians and a production process, with intense division of labor that grinds down workers into their unadulterated labor power. It's easy to see how artists' traditional interfacing with the art market (through direct sale, commission and patronage) lines up with the earlier, while studio systems for animators and SFX artists lines up with the later.

With that in mind, participating as a consumer in the art market will not reverse the trends of capital development. Neither would a socialist revolution to be frank. The Soviets did not smash the textile mills like as the Luddites thought to do, but sought to utilize capital development in a manner that benefited human development.

[–] [email protected] 1 points 2 years ago

Zizek is a lib. He's happy enough to borrow Marxist analytical frameworks for his work and pal around with left-wingers, but whenever he's asked to make policy prescriptions it's always lib shit.

[–] [email protected] 1 points 3 years ago* (last edited 3 years ago) (1 children)

While Arstotzka has a eastern bloc aesthetic, I think the game is more of a commentary on post-9/11 US security theater. The invasive strip searches/gender checks is a direct reference to similar abuses in US airports, and the general treatment of the people crossing the border mirrors the abuse of migrants. The treatment of terrorism is similar. You have basically no ability to stop attacks before they happen. Each new rule that is introduced just makes things harder for you and the people trying to cross the border, and does little to keep people safe. Likewise, you have the ability to treat every violator as a potential terrorist, no matter how minor. You can have people extra-judicially detained for typos. Again, this is another part of the US security theater.

Another reason why I don't think the game is really commenting on eastern bloc governments is the fact that you are processing immigrants and refugees, people trying to come into the country. Anti-communist tropes/propaganda have always positioned socialist states as someplace people are trying to flee, whether that be East Berlin, Cuba, or Venezuela. It's the US and capitalist Europe that have the practice of trying to stop people from entering the country. I don't think the game/creator has a positive view of communism, but the point being made is that it's comparing the current practices of western "democracies" to the perceived corruption/heavy-handedness of socialist "autocracies."