[-] HeavenlySpoon@ttrpg.network 1 points 6 days ago

Hmm, this looked like a canyon to me at forst blush, was it supposed to be a mountain?

I’m not much of an artist, but I’m an astronomy nerd, which means I’ve seen my fair share of photographed craters. Oftentimes, if the light is shining from the bottom of the image, craters look like mountains and vice-versa. So maybe some extra shading at the top for craters and at the bottom for mountains might help sell the illusion of depth?

[-] HeavenlySpoon@ttrpg.network 13 points 1 month ago* (last edited 1 month ago)

Ravens are equally close relatives, as are parrots.

[-] HeavenlySpoon@ttrpg.network 8 points 4 months ago

The aye-aye is also doing much better, mostly because the population size was severely underestimated at the time of writing.

And yeah, the book is amazing. I usually describe it to fans of his other works as somehow being his weirdest book, despite being non-fiction.

[-] HeavenlySpoon@ttrpg.network 50 points 4 months ago* (last edited 4 months ago)

Weird comic, why put the punchline in the penultimate panel?

[-] HeavenlySpoon@ttrpg.network 10 points 6 months ago

It’s a small part on the German border which we got as compensation for WWI. It has a population of roughly 80.000 people, less than 1% of the Belgian population. The two main languages are Dutch (60ish %) and French (40ish %), but German is technically a national language.

I suspect that people in Flanders encounter way more Germans than German-speaking Belgians.

[-] HeavenlySpoon@ttrpg.network 34 points 7 months ago

They mean 4000 on a single day once per week, i.e. not just 4000 steps per week spread over multiple days.

[-] HeavenlySpoon@ttrpg.network 8 points 8 months ago

I don’t know of any television series, but Maple from Zelda Oracle of Seasons/Ages eventually swaps out her broom for a vacuum cleaner:

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cross-posted from: https://ttrpg.network/post/23543668

Hey, Lemmy!

I’m a somewhat experienced TTRPG designer and my latest project is an RPG based on the first generation of Pokémon games.

You can download the complete game for free here:

https://heavenlyspoon.org/pocket-monster-adventures/

My focus was on ease-of-play and simple prep. Many of the other Pokémon RPGs out there seemed to involve a lot of overhead—especially for the GM. I prefer a more improv-heavy game, and having to do a lot of prep makes that basically impossible. 

Sticking to gen 1 made it so I could keep the scope small enough to allow for simple encounter tables, pre-prepared Pokémon sheets for every Pokémon, and a simple set-up for every Pokémon controlled by the GM.

The game is designed to be played with one GM and two or three players, and every aspect of the original games has been changed where needed to accommodate this.

I don't know how much interest there is for this kind of thing, but hopefully at least someone will get some joy out of it!

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Hey, Lemmy!

I’m a somewhat experienced TTRPG designer and my latest project is an RPG based on the first generation of Pokémon games.

You can download the complete game for free here:

https://heavenlyspoon.org/pocket-monster-adventures/

My focus was on ease-of-play and simple prep. Many of the other Pokémon RPGs out there seemed to involve a lot of overhead—especially for the GM. I prefer a more improv-heavy game, and having to do a lot of prep makes that basically impossible. 

Sticking to gen 1 made it so I could keep the scope small enough to allow for simple encounter tables, pre-prepared Pokémon sheets for every Pokémon, and a simple set-up for every Pokémon controlled by the GM.

The game is designed to be played with one GM and two or three players, and every aspect of the original games has been changed where needed to accommodate this.

I don't know how much interest there is for this kind of thing, but hopefully at least someone will get some joy out of it!

[-] HeavenlySpoon@ttrpg.network 23 points 10 months ago

It really isn’t. Things can be better than other things and still be bad.

[-] HeavenlySpoon@ttrpg.network 15 points 1 year ago

I guess if those are your only two choices, but the VW scandal is one of those things which should be completely unforgivable to any conscientious buyer.

[-] HeavenlySpoon@ttrpg.network 9 points 2 years ago

I’ve heard him (accurately) being referred to as a serial one-hit wonder. He also did Mouth Sounds, made the comic about Ariel getting 8 legs, and did the Guide to the Races of Star Trek and its spin-offs.

18

Hey lemmings,

I'm an amateur game designer probably best known for creating one of the more popular Feywild setting books for D&D. I’m putting the finishing touches on my far-too-ambitious TTRPG and figured I’d post about it here before forcing myself to do an actual marketing push.

The game is designed for somewhat standard medieval fantasy, which I know isn’t exactly a novel concept. However, it does fill a niche which I personally haven’t been able to fill with any other system. Most fantasy systems seem to either be D&D-alikes with a heavy focus on combat and heroics, OSR games with a heavy focus on dungeon crawling, or PbtA games with a heavy focus on genre emulation. What I wanted (and ended up creating) was a game with a focus on improvisation and shared storytelling without being constrained by genre tropes.^*^

My other big issue with a lot of fantasy RPGs is the reliance on mechanics which have no real connection to the fictional world. Things like hit points, experience points, and meta-currencies put the focus on the game part of RPGs and not the roleplaying part. What I wanted was a game where everything a player does has a clear and direct link to the fictional game world.

The result is The World Ahead, a system I’ve been building and playtesting for far too long. It features simple and collaborative character creation rules, a flexible resolution system, and a hell of a lot of resources, tables, tips, and tricks to facilitate play at the table. Everything is in service of making the game run smoothly and making things as collaborative as possible. It tries to be open-ended when zoomed in and streamlined when zoomed out.

The game is currently available for free on Itch:

https://heavenly-spoon.itch.io/theworldahead

People who aren't looking for a new RPG may still find something useful to steal in there. Perhaps the streamlined travel system, the collaborative worldbuilding rules, the tables for making things such as factions, wonders, and strange creatures, the magic items which all have a clear and obvious effect within the fiction, or the unique weather system. While most things are fairly well integrated into the core system, you can definitely rip stuff out without too much damage.

~*~~I~ ~will~ ~give~ ~a~ ~shoutout~ ~to~ ~Ryuutama~ ~and~ ~The~ ~One~ ~Ring.~ ~While~ ~they~ ~didn’t~ ~scratch~ ~the~ ~itch~ ~for~ ~me,~ ~they~ ~both~ ~have~ ~some~ ~excellent~ ~mechanics~ ~and~ ~are~ ~more~ ~in~ ~line~ ~with~ ~what~ ~I~ ~wanted~ ~to~ ~achieve~ ~here.~

[-] HeavenlySpoon@ttrpg.network 7 points 2 years ago

It seems quite a few modern birds (Aves) lineages survived the K-Pg extinction (at least 5, last I checked), but when exactly they diversified is apparently still a contentious issue. The common ancestor almost definitely lived sometime during the cretaceous, so not THAT long ago in the grand scheme of things, but it definitely lived either before or during T-rex’s reign.

I was referring to Avialae, which is the clade defined as all dinosaurs more closely related to budgies than to deinonychus. Many of them would have seemed quite birdy to us, but like the other dinosaurs not many of them made it to the current day and the ones that did are all Aves.

[-] HeavenlySpoon@ttrpg.network 29 points 2 years ago

In case anyone genuinely has this misconception: birds branched off from the other dinosaurs during the Jurassic, probably over 100 million years before the astroid hit. Dinos didn’t suddenly grow feathers and a beak because a big rock hit them.

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HeavenlySpoon

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