3 friends and I played this. They all liked it I did not. It felt like a shopping simulator.
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I have the first game and ... ive only played through the combat tutorial. I guess its a bit too slow paced for me. But maybe i should give it a whirl at some point
I played on the switch and that made it take ages. I got until about act 4 or 5, I can't remember, with a kraken? But I noticed a harsh spike in difficulty at that point. Coupled with the very tedious controls on switch that made me stop playing.
Was a great game until that point
In DoS2, when difficulty spikes, that often means that you need to bring your items up to your character level. DoS2 is very much a constant race to keep your items up to date. I recommend playing on a pc nect time.
I only played it for 2 hours or so, but wasn't at a time where I can play long hours on PC so I dropped it..
Now with my steam deck arriving, time to give it another go..!
I do recall things being hectic as others have said in here tho..
This is a game for which the developers said "you have to cheese it, we made it that way intentionally".
You have to do fights trying to cheese it as much as possible, guess the correct order based on your level as well and often end up in situations that are impossible to resolve unless you do something that doesn't make sense.
And let's not forget the "kill everything that moves to get the most xp possible" because that's the way it's intended to be played.
If it was just a straight up "combat - cutscene - combat" I would agree with the "great game" opinion because the game only shines for the combat system.
Everything else is below average when not straight out broken.
This is a game for which the developers said “you have to cheese it, we made it that way intentionally”.
This is a rumor, the game is perfectly playable without cheese, it´s just harder then.
I still think DOS2 is one of the best games I have ever played, and I played it on release when 80% of the 4th act just broke for me. It gives a ton of freedom, interestingly written characters, and once you get the hang of the combat system it's easy to dominate even with weird builds.
I understand why people aren't it's biggest fans, but giving this one a chance is worth it. Overall, I would say BG3 (played a ton in early access) might be the more accessible game. It's less weird, more cinematic etc. Though, I would expect it to be exceedingly buggy on release so keep that in mind.
I love CRPGs and was excited when I got recommended this game - it got a lot of praise. Unfortunately, I found it to be tedious and overall uninteresting. That wouldn't be worth mentioning if this game wasn't on every top-rpgs-of-all-time list... I honestly don't get it and I am confused.
Personal taste is always a factor. I'm curious, though - which CRPGs do you consider less tedious/more interesting?
I enjoyed both Baldur's Gates, Planescape Torment, Pillars of Eternity, Arcanum, Gothic, I don't know, pretty much RPGs across the board I think.
That's a solid list, though I'm surprised to see Pillars up there. Gave both 1 and 2 really serious tries, tens of hours each, and just couldn't get through them. Flat characters and uninspired world, I felt. I even like Critical Role but found their performance in PoE2 phoned in.
Yes I put it there to point out that I enjoyed even more mediocre games like Pillars more than Divinity. Thus my confusion.
@Taliesin @solidstate Legend of Grimrock has its moments.
Grimrock and Grimrock II were awesome! Not really CRPGs, though. Dungeon crawlers in the tradition of Eye of the Beholder (apparently the sub-genre is called "blobbers," I am amused to have just learned. On account of the party moving around as a blob).
@Taliesin You are right, is not really a CRPG, but when I played for first time LoG, that was my déjà vu, hehe.
How far into the game did you get? I know it took me a couple tries to actually get hooked, but that involved doing a good portion of the tutorial island multiple times
Steam says I got roughly 25 hours in. I remember that I really wanted to enjoy it, but it didn't come, so I put it away.