Ok, fine, I'll try NMS again.
post
No Man's Sky is like Minecraft in the way that it has so much hate from people who either don't "get why people like it" or say "it's so shallow," but the game is just full of charm and it is what you make of it.
It has a loose story, interesting lore, and otherwise a huge universe (heh) in which you just do what you want to do.
It's space legos.
Can someone explain the sun thing? I read the article, all it says "yes you can visit, but it will be a perilous journey". What was the previous limitation? What is expected now?
I'm used to Elite: Dangerous. Ed ships have three travel modes: standard sublight (~1,000km/h), supercruise (0-2000c) between system bodies, and hyperspace jumps (wormhole from anywhere to the orbit of the main star of a system). So, in ED, you can supercruise up to any star, though it gets hot and it has an exclusion zone that drops you to sublight in the edge of its atmosphere. You can't sublight further as the zone stops you. For reference of distance, it feels like you're able to fly under the solar prominence loops, though they fade by time you reach the graphics sprite.
In earlier versions the sun was a part of the skybox rather an object within the gameworld, so it couldn't actually be visited, which you can now do with this new update. Haven't tried it myself, but from what i have heard it takes somewhere between 5 and 15 minutes to get there (probably depending on how upgraded the impulse drive, this games equivalent of supercruise, is) from the systems hyperspace exit. Should drop you out of impulse at a certain distance, planets and other points of interest do that too. Getting too close deals constant damage to your ship.
Interesting, thank you. Do the planets follow orbits at all? Did they just disregard the sun? Does not compute
E:D lets you refuel by scooping the corona, so visiting stars seems critical in exploration
It's like in games where you can stand in fire and not get hurt or there's an invisible wall preventing you from running off a cliff.
Everyone made a comment about it, the devs said "okay, you can kys if you like now," and now you can die by fire and jump off that cliff!
insert I-don't-know-what-I-expected.GIF
I've always wanted to fly into the sun.
I tried so many times to get into this game. The first 1-2 hours are always fun. But then it heavily wears off. The seamless transition from planet to space is wonderful. But the depth of the gameplay systems is just too shallow. At least for me, it does not tick the right boxes to keep me motivated. But I am happy for the developers and the fans!
I agree and it was the same comments on the hacker news article about the release too. Most people dont like a sandbox with no progression system, and specially when you can feel that the world is just different colors and different animal skins but otherwise the same.
Beautiful game but feels boring, and I guess it's the lack of progression system and that everything feels like the same.
I definently need some constant goals set by the game to feel happy.
There is definitely a progression system in NMS. I remember different progression trees for your base, your character, your ship etc. The problem is that the impact of the progression is pretty low. This is a sandbox without meaningful consequences, which leads to the fact that after a couple of hours you already got to a point where anything else you achieve is just for the heck of it. You already got everything meaningful up and running at this point.
NMS definitely has a progression system. It just might not appeal to everyone, especially people who don't care for crafting games.
"Lack of progression system" is not accurate, because the game offers many different ways to progress the abilities of your character, your spaceships, your base, and the whole space empire you can build has now been bigly expanded. Also the Expeditions are large quests that give large rewards.
It is fairly shallow, yes, but it's also open ended so you can set your own goals. It's also pretty good for creative types, with building bases and ships and such. I have some 700h in it but spread over a few dozen saves, played during updates over the years, and very few go past the 30h mark. I also haven't touched some gameplay elements so there's that. But it's a great game in shorter batches.
Yeah, I can definitely see more creative-minded people having a blast with this game. I‘m just not that type of person. The X series is more to my liking, I just wish they had the same freedom in terms of space travel as NMS. Or if NMS was more like X or Mount and Blade in space.
I never understood the base building if one main mechanic is moving on and on and on to explore. I may never have progressed far enough, but the base building is introduced very early and I never understood why I would waste resources on a base I'll just leave behind.
You don't have to move on. Even if you're like 10,000 ly away you can still teleport back from any station if you build a portal at your base.
I still have the same shitty base I built years ago even though I'm a few thousand ly away from it now.
Some people love to have a base they can revisit on a planet they liked. Some also build mining outposts for gold and whatnot. Bases are also useful for inter-galaxy travel.
ive reinstalled this game so many times. it's always been pretty fun. I'm still waiting on the steam frame to do it again
I bought the game when it first came out. I didn't really buy into the hype, so I wasn't disappointed at launch. Fucked around for like 20 or 30 hours, then never picked it up again.
Is it finally time?
If you genuinely haven't it played it since it first released, you are barely even going to recognize the game. It's changed significantly enough that it could practically be a sequel by now.
This is me too, was fun for a few days after launch, then I lost interest. Must be many of us who are hoping the game will feel fun again.
Never ceases to amaze me how much they have given back to the community that patiently waited and kept going despite the critique they got at release with so many people shitting on them without being aware of the difficulties they had trying to release the game.
Yeah, thats a bit revisionist? I will always be mad what a fucking liar Sean Murray was pre-release. There is just no dancing around that fact. He also wasnt some suit from the publisher. He is credited as a programmer on the game at wikipedia(you know boots on the ground good guy). Almost every promise he uttered was broken. He was on the fucking Conan late night show and educated us on how hard they had it(and on top lied about every single feature the game would have).
And yeah, they redeemed themselves. But i have to say that 10 years later i still regret my purchase. I revisited the game every other year or so after several bombastic update trailers. I'm still not impressed or even entertained. Also they got rid of the only thing i ever really liked at release: the artstyle. Which makes me even more angry. Fuck this game. I should get a hold on myself. I should let it go after 10 years of free update. But seriosly fuck this game and fuck Sean Murray.
I thought the same till I watched Internet Historians video on it. Murray was in way over his head and numerous times he was like "eh yea sure maybe" and then whatever was asked was confirmed as a feature.
Dude had no public speaking ability, got nervous and ducked up tons of times. They were too small to have a real PR person.
Many of the promised things were things they thought they'd add, but couldn't make in time.
But personally I'm glad I bought it during COVID. I was skeptical when it was being hyped, but eventually I decided to give it a shot and I kinda liked it. But even then I didn't find it to be a 60€ game. The 20-30 I paid for it was fine.
It's been sitting on my hard drive for a few years. I just don't want to go through the learning curve. I don't have a lot of time and when I game I just want to hop in and go.
Are there any resources that can help me do that with this game? I'm not a huge survival/crafting fan. Can this game be played without getting too deep into that side of things?
I hopped in once when I first bought it and just felt like there was no direction to go.
I got it at launch and I love it, but it is not a game I am trying to finish, rather a place a visit now and then.
When they run an expedition it's got a good set of quests to follow and usually accelerated progress from the rewards. There's a new one with this update, not sure if it's live yet.
I played it before as a grinding game but you can easily play it as a casual game. There's not really a defined playstyle for nms.
The missions from what I remember give you enough guidance on how to play. You essentially use your explorer tools (scanner, mining tool, combat weapons) to gather resources and explore the universe. Missions are there to guide you and give you things to do but you could just ignore most of them lol.
There's aspects that are geared towards grinding like exotic ships, mine construction, sector economy, etc. but they don't matter for casual players.
I tried to play this game several times and could never really figure out what I was supposed to do and why I was supposed to do it.
I am glad to see some good developers supporting their community. We need more of these.
There is a plot you can follow, but it's not exactly a game known for its memorable plot. Like many other survival crafting games, the "what" you're supposed to do is kind of up to you and your own creativity. It's not for everyone, certainly.
top 50 comments