The layoffs at one of your studios most able to ship games is a bonkers, stupid decision; but pivoting Obsidian to making a new Fallout game is a good business decision if you don't care about what your creatives feel led to create.

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[–] 112 points 2 months ago*

New Vegas Fans: “We want Obsidian to make Fallout again”

Monkeys paw curls

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  • [–] 45 points 2 months ago* (15 children)

    I feel obligated to point out that this won't be the same Obsidian who made New Vegas. Same company, but (mostly) not the same devs or the same leadership.

    Though I'm a little hopeful that Josh Sawyer manages to make something neat.

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  • [–] 13 points 2 months ago (13 children)

    I mean Josh Sawyer is leading it and Tim Cain and Leonard Boyarsky are both at Obsidian and I imagine they'll be pulled in, as well as a bunch of other folks - so no idea what you're talking about?

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  • [–] 6 points 2 months ago (5 children)

    outer worlds was not that good (imo) avowed was decent. would be insane to just assume theyd catch lightning in a bottle again

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  • [–] 6 points 2 months ago

    I mean you have two of the most important contributors to Fallout 1 & 2, and the project director from New Vegas - if they can't do it, it can't be done.

    For what it's worth I really liked Outer Worlds 1&2 and PoE I & II, as well as Avowed - so whatever they make, I'm probably going to enjoy it.

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  • [–] 23 points 2 months ago* (20 children)

    It's gotta really suck to be some employee at a cool studio... And then microfuckingsoft buys it. I'd be wicked pissed at whoever made that decision.

    I don't know why you'd want to work at Bethesda these days, but Id Soft does not deserve to be in that spot.

    Stoked Obsidian gets to do a proper title though. I hope they can use a different engine this time.

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  • [–] 13 points 2 months ago (1 child)

    Eh, it's the circle of life game development.

    Small studio makes great games, gets bought by big studio, big studio's management flood small studio's staff, the games developed suffer, big studio makes cuts firing almost everyone who was worth a damn, small studio shambles on in name only for a while longer before being mercifully put down. Meanwhile some of the fired devs band together creating a new small studio which makes great games, attracting the attention of a big studio...

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  • [–] 4 points 2 months ago (10 children)

    I don't know why anyone would work at one of these studios. Obviously people are staying because the jobs are still lucrative but who is it that's walking into these super unstable jobs under a company that's been doing nothing but layoffs and shutdowns for the last few years?

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  • [–] [S] 14 points 2 months ago (2 children)

    Someone with that skill set who wants to keep making games, looking for any port in a storm.

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  • [–] 9 points 2 months ago (1 child)

    Yup.

    With the crazy number of layoffs from the AI frenzy... for those people, some money is better than no money. Even if the job won't be there in 6 months.

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  • [–] 3 points 2 months ago

    I mean, if it's with the intention of making enough money, experience and connections to go indie, I can respect aspiring developers who are doing the best with the hand they're given.

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  • [–] 9 points 2 months ago (3 children)

    Anecdotally, I was illegally fired by Microsoft in December 2024 because I helped form a massive union earlier that year. I want my job back because I want a union contract.

    I have friends at Zenimax that stayed because they have a union contract. There are currently 14 unions at Microsoft actively negotiating for their first contract. The thousands of people who are protected by a union stay because they have a union.

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  • [–] 4 points 2 months ago (2 children)

    I've been laid off from Microsoft before (you just collect unemployment until they hire back in three months. No union) but I have a feeling these are more permanent layoffs.

    Being a part of a union is absolutely a good reason to stay. If it guarantees you a paycheck.

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  • [–] 3 points 2 months ago (1 child)

    There are several ways a union protects jobs. Because of certain rights during contract negotiations, not a single job was lost at any of the unions that are currently in negotiations.

    During layoffs with unions, the company is required to bargain for affects to the workers, which sometimes reduces the amount of people that are actually out of a job.

    I'm still friends and organize with Microsoft workers, and there are rumors swirling that parts of the layoffs may constitute Unfair Labor Practices at units with unions. This can only be caught because of workers that are also dedicated to fighting for their union.

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  • [–] 6 points 2 months ago

    The entire games industry, and software development in general, is unstable right now. The few companies that are still stable aren't hiring. If you have a job, you try to keep it. Because trying to get a new job will be an absolute nightmare. I'm in that situation myself right now.

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  • [–] 2 points 2 months ago

    It's a damned if you do, damned if you don't sort of situation.

    The games industry has a lot of shitty business practices in general. Job security is almost nonexistent unless you manage to get a key position at a successful studio. Otherwise, you're more likely to be hired for one project and then let go just before release, so you don't get to collect the sales bonus. Some contracted employees are even omitted from the credits, so you don't even get much of a portfolio boost out of it.

    Larger companies like Microsoft are shitty in their own ways, but they don't tend to do the hire-fire cycle of game dev as much as other studios may. So it was seen as stable work for a lot of these studios that were acquired. Especially for the former Activision studios that were falling apart at the seams while being rocked by a sequential train of scandals.

    And by all accounts it truly was good times for a lot of developers at Xbox, where they were given resources to develop whatever they wanted with relatively little corporate oversight. But then these teams that were previously given carte blanche on their projects suddenly had the rug pulled out from under them by new management. They suddenly care about results, and that's apparently now the developers' fault for just doing what they were told was okay before.

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    [–] 13 points 2 months ago (3 children)

    Honestly I am surprised they didn't do this years ago. It makes sense to let the studio that made the best Fallout game continue making Fallout games while the other studio works on the long-neglected Elder Scrolls 6. Otherwise we'd just be looking at decade-long droughts between Elder Scrolls and Fallout games at the pace BGS develops.

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  • [–] 4 points 2 months ago (2 children)

    Especially since Bethesda's Fallouts suck because of the thing that makes TES great - what they do is power fantasy. That's great for Nirn, since you almost always turn out to be some sort of demigod anyway. But a post-apocalyptic RPG? You're meant to be scraping by in dirt. Sure, let the player become a wasteland badass, but not godlike. That sucks.

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  • [–] 9 points 2 months ago (3 children)

    Honestly, the new Odsidian game is not going to be on the same level of New Vegas. Due most of the people who made NV left Odsidian (mainly the writers) years ago.

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  • [–] 8 points 2 months ago (2 children)

    Microsoft had Windows 95, Windows XP and Windows 7. Microsoft have a lot of things that they bought then destroyed.. Go Google Microsoft acquisitions Here

    Look how many of those companies and software no longer exist.

    Now my company is moving to Windows 11, I see all these problems and bugs because Microsoft company-wide actually don't understand the product that they support.

    Go to your windows computer, go into the settings, dive deep into the settings.. The older the UI looks the more likely it's going to be actually in control of your computer.

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  • [–] 7 points 2 months ago (1 child)
  • [+] 3 points 2 months ago* (last edited 2 months ago) (1 child)
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    [–] 3 points 2 months ago (6 children)

    Damn, Obsidian makes good RPGs but they're not so great at making the kind of open world sandbox RPG that Fallout has been since the 3D era, so idk if they'll do better than last time where they gave us a great RPG hidden deep under the baggy clothes of an absolutely awful open world. I like FNV for what it is, but they're really not the right studio for modern 3d Fallout. I hope they let Obsidian make the more classic RPG style of Fallout that they clearly wanted to make with FNV, but I highly doubt that would happen.

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  • [–] [S] 2 points 2 months ago (5 children)

    Smart money is that it's built on the bones of The Outer Worlds 2, which was great. Failing that, a far dumber but still possible decision would be to build it on the bones of Fallout 76 or Starfield.

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  • [–] 6 points 2 months ago (4 children)

    Build it on the bones of The Elder Scrolls Adventures: Redguard!

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  • [–] 4 points 2 months ago (3 children)
  • [–] 2 points 2 months ago

    I guess we've eventually come full circle?

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