[-] vikingtons@lemmy.world 2 points 2 days ago

That's interesting. You generally don't need to manually install that. You've prompted me to play around with arch once I return from the most beautiful city in the world.

Which distro and dgpu are you using, if you don't mind me asking?

[-] vikingtons@lemmy.world 2 points 2 days ago* (last edited 2 days ago)

That's really peculiar, both the kernel mode and userspace drivers are included by most disteos by default, but I can totally understand the nv proprietary driver making a significant enough change that users will need to address when swapping to Intel or AMD dgfx

[-] vikingtons@lemmy.world 1 points 2 days ago

Can you describe the process of installing AND drivers in this environment? It should be plug and play, though admittedly this was my experience with EndeavourOS, I've not yet tried Cachy

[-] vikingtons@lemmy.world 1 points 2 days ago* (last edited 2 days ago)

That's not correct, though it may be ASIC specific. Can you tell me which GPU you're using?

IME, GCN4 and up are all seamlessly served by the radv mesa driver. If this person upgrades to a newer AMD GPU, they will not need to manually install a Vulkan ICD

To add, there are mesa vulkan drivers for Intel (ANV, which is the original basis of RADV), nvidia (NVK), Qualcomm (Turnip), and Apple Silicon (forgot the name but something apple-y I hope), and several others.

I'm not sure if there's any caveats specific to arch, I've not used it much outside of EndeavourOS, and primarily use Fedora, though the former was a completely plug and play experience across several systems with various generations of AMD graphics.

[-] vikingtons@lemmy.world 1 points 2 days ago

Isn't that part already covered by the radv mesa driver? I'm really confused. did you mean to refer to vulkan as a 3D gfx API rather than an engine? Or are there specific rendering engine workarounds included in the aforementioned package?

[-] vikingtons@lemmy.world 1 points 2 days ago

further back in the day, nvidia were the only ones to provide competent support for Linux desktops. The fglrx days were rough!

[-] vikingtons@lemmy.world 2 points 2 days ago

You should be fairly well served then. reach out to us if you face any bottlenecks with gfx compute.

[-] vikingtons@lemmy.world 1 points 2 days ago

huh, that's interesting. what does that provide to the system? Is that like having the lunarg loader present on a windows install?

[-] vikingtons@lemmy.world 12 points 2 days ago

If any of your workflows rely on cuda (or any form of gfx compute), you may have a difficult time achieving comparable performance. hopefully rocm is directly packaged for arch + derivs soon, like it is with Fedora, as you'll be able to use that codepath for OpenCL if they don't directly offer support for HIP or ROCm.

My typical hangups there would be like, digital film production and other forms of rendering, CAD, physics simulations, and client apps like Folding@home.

[-] vikingtons@lemmy.world 6 points 3 days ago* (last edited 3 days ago)

FWIW most of us don't like red hat and absolutely despise ibm ๐Ÿ˜…

rpmfusion is generally safe in my experience. They have dedicated repos for FOSS, as well as nonfree ones, including steam and nvidia's proprietary gfx drivers. I'd sooner equate fedora copr to aur rather than rpmfusion, which I think is more thoroughly scrutinised.

You can grab the codecs directly from Discover directly from the Fedora project. This is how it looks for me on gnome: .

You shouldn't need to enable any third party repos, though i think the option is presented to a user as part of installation onboarding.

I've never had issues with the steam rpm or flatpak on fedora. I use the former almost daily.

[-] vikingtons@lemmy.world 16 points 4 days ago* (last edited 4 days ago)

to be clear: this is 40 games verified for standalone mode, not streaming from a host system,

[-] vikingtons@lemmy.world 6 points 4 days ago

kinda of a raw deal given the effort valve has already put into fex emu (and likely, into the turnip mesa driver as well).

not that qualcomm seem to care much about desktop Linux, though that may change with oobe (and the expectations therein) for llm shit.

201
submitted 2 years ago* (last edited 11 months ago) by vikingtons@lemmy.world to c/games@lemmy.world

Update: to whomever referred to the UK's ICO as a toothless organisation, I think I owe you a pint.

On the morning of Monday, 2024 11 25, I received a text message from my bank notifying me of a potentially fraudulent transaction of $0.00. This resembled some kind of a service test charge.

I was amused to see this was sufficient to trigger such a response from my bank. My account had been paused and my card transactions were halted as a result, though I'm grateful for their diligence.

Looking at the message, it appears to have been from Blizzard Entertainment:

The first time I dealt with them as a customer was around 2016 or 2017. Overwatch was on sale and my friends urged me to pick it up. It wasn't my sort of thing and I quickly put it back down.

I was stupid enough to buy Destiny 2 later on in 2017. The long-timers (or most likely, former players) amongst you may recall that D2 was only available through BattleNet on PC. I think they moved away to Steam a couple years later after parting ways with Activision, and I linked my Steam account to complete the transfer around this time.

Fast-forward to October 2019 and the "Blitzchung controversy". I don't wish to expand on the topic here. I didn't agree with Blizzard's actions around that event, nor did I have any particular reason to retain my online account with them, so I decided to delete it in some extremely minor form of protest.

It seems that a significant number of account holders thought of doing the same thing, as Blizzard started to demand some form of government photo ID to proceed.

I can only presume they employed this tactic as some sort of deterrent, though I was fairly sure it couldn't legally be enforced; what business did they have to ask this of me? They've never needed my drivers license or passport photo before?

After a lengthy back and forth with their support agents, I decided to send them a GDPR data erasure request instead. They immediately honoured my request and notified me that my account and all associated PII would be removed from their systems.

Just over five years later, and I'm randomly greeted with this fraud alert. Mondays are particularly busy for me, as I'm sure they are for many of you. I cursed as I glanced at phone that morning. I don't need more stuff to deal with.

I immediately called my bank and rectified the situation, though I wanted to understand how this happened to begin with. Whilst I was still on the phone to them, I confirmed that:

  • My last payment to Blizzard Entertainment was in 2017 (2 years prior to my GDPR data erasure request)
  • The attempted transaction on Monday originated from Irvine, US (location of their HQ - it wasn't someone using my card details)

I decided to write to Blizzard's customer support. They appear to have a section dedicated to unauthorised payments. My endeavours were unsuccessful.

After explaining all of the above, I pressed them on several key points:

  • What is the purpose of this charge and why did this happen?
  • What data are you retaining on me?
  • Has another user attempted to use my payment information (at this point, I've no reason to suspect my payment info has been compromised)
  • What will you do to prevent this happening again?

I wasn't satisfied with the first response, so I tried again later on.

Check if you have an active World of Warcraft subscription

Couldn't you folks have done that?

Check your recent purchases in your Transaction History

(I had already explained that I had done this as part of my initial query to them)

Make sure that you are logged in to the correct Blizzard account

"An extensive research" to be sure

All of these questions were completely sidestepped. I began to suspect that these were bot generated or generic, canned responses.

If you are indeed real people, and you somehow stumble upon this post, please know that I'm sorry to call you out, and I know you're dealing with my case using the resources you have available.

So why am I mentioning any of this here?

I would love to know if any of you took the same action as I did back in 2019:

  • Did you attempt to close your account following the HK tournament controversy?
  • Did you face the same level of resistance as I did?
  • Did you follow up with a data erasure request?
  • Do you have any reason to suspect that Blizzard are still retaining data on you in 2024?

An associate of mine has pointed out that they may have a legal obligation to retain some records despite my request for data erasure. The question is, why was this service test charge placed?

Thank you for reading through my ramblings.

Have a cosy one.

7
submitted 2 years ago* (last edited 2 years ago) by vikingtons@lemmy.world to c/jerboa@lemmy.ml

Hey there,

Not sure if this is actually more of an Android system limitation, but I came across this post earlier:

https://lemm.ee/post/45289052

The feed renders the linked .SVG graphic as expected, though the image lightbox (image view when tapped on) doesn't appear to render this. The AOSP gallery / files app and Google Photos app appear to also be incapable of rendering this, however.

Disregard, - it works now for me now ๐Ÿ˜…

5
submitted 2 years ago* (last edited 2 years ago) by vikingtons@lemmy.world to c/jerboa@lemmy.ml

Hey there,

This is an extremely minor quirk with how the image lightbox (apologies if I'm using web specific terms) behaves when a post image is selected from the feed and put into full screen mode.

On devices with on-screen nav and expanded status bar areas (camera hole design concession), the lightbox will show end to end with the UI controls overlayed.

If you tap once on the image to hide the UI elements, the status bar area is filled, whereas the nav area still shows as expected, though the image appears to resize slightly in response to the change in viewport. Wondering if this was intentional?

Video link here: https://imgur.com/a/NG74wiO

Truly the most P4 item I could think of but was curious.

Pixel 7 | Android 14 | Lemmy 0.0.75

7
submitted 2 years ago* (last edited 2 years ago) by vikingtons@lemmy.world to c/jerboa@lemmy.ml

E: fixed in 0.0.75 - thank you MV :)

Hey there,

I was wondering if anybody else was experiencing this behavior where the swipe to navigate back gesture would register twice within the app, taking you back two steps instead of just one.

I'm not sure exactly when this behaviour was introduced, though it persists with today's .72 alpha release. I was to say it came about in the .6X timeframe.

I've not found this reported on the github, though I just wanted to check that this isn't a system specific issue before submitting. #1399 may be relevant as it refers to swipe input sensitivity but I think that's more of a gesture threshold matter than input registering twice in the app.

My app settings are attached in a photo:

and I have a short clip:

https://imgur.com/a/YOIKbtE

Steps to reproduce:

  • Using the provided gesture settings in Jerboa
  • From the home feed, tap into a community name
  • From the community view, tap into a community post
  • Swipe left to navigate back to the community view
  • Observe two steps back in response to a single input

Pixel 7, Android 14

1

Got back home, took my top off and was surprised to see this little guy clinging onto the back.

Took em out into the backyard and let them slowly crawl onto one of my plants. Not sure what kind of caterpillar this is but I think they were okay with their new spot.

https://streamable.com/5i7nr8

15
submitted 2 years ago* (last edited 2 years ago) by vikingtons@lemmy.world to c/fitness@lemmy.world

You might semi supinate your deadlift grip (one hand over, one under) for comfort & endurance at heavier weights. I believe some competitions even mandate this for safety reasons.

Those of you who semi grip, do you ever alternate? If so, have you identified any benefits in doing so?

A friend brought this up with me a couple months ago. It was a reasonable ask, and yet I've never thought to switch hands. I try to only use a semi grip when necessary (heavier sets, fewer reps).

I've recently started experimenting with switching it around for a few higher volume sets. Is there any benefit from switching long term, or session to session?

7

Apologies if this has already been posted; sometimes my client apps have trouble fetching older submissions.

Piped link if you prefer: https://piped.kavin.rocks/watch?v=mMfxI3r_LyA

1
submitted 2 years ago* (last edited 2 years ago) by vikingtons@lemmy.world to c/homegym@lemmy.world

(Managed to sort out embedded images, had to compress them first)

Welcome to my shitty, dusty garage gym.

Practically all of my kit is from Mirafit and Fitness Superstore (UK). Primarily focused on weightlifting & bodybuilding.

Power rack:

Mirafit M100 Half Power Rack with Cable System.

It's served me well over the last three years but I'm honestly surprised it hasn't fallen apart. It's no longer up for sale through Mirafit or third party retailers, and I can see why. Mirafit use OEM designs and stick their name on it. If you see a half power rack like mine, maybe stay away from it:

The M100 half rack has a lower weight capacity (200KG) than the full M100 (250KG) due to its design. You'll observe a concerning sway with three or more plates a side. It has miraculously survived 180 KG back squats and rack pulls though it's definitely not something I could wholeheartedly endorse as a power rack alone. I went for a half rack at the time due to spatial constraints i.e. not having to delicately manoeuvrer a barbell in the confined garage space I have available.

It did come with some bells and whistles, notably the plate-loaded cable / pulley system (with a couple attachments) and incline bench. Power racks with integrated cable systems can be exceptionally versatile provided you have the gear to supplement them:

  • Lying ham curl with a chain, ankle straps and an incline bench:

  • Seated leg extension with a chain, ankle straps and squat box:

  • Cable pull-down if you have a crossbar to keep you in place:

Made some minor alterations to the rack:

  • Cut away some metal on the lower pulley housing preventing the lower cable from moving freely
  • Cut the wide bar cable attachment to actually fit within the confines of the rack (it was actually too wide before?!)
  • Picked up some after-market J-hooks to supplement the included barbell holders
  • Plate storage system (though it's in-line with the barbell(?!); if you don't walk the bar back enough, you'll hit it when you squat):

I've gotten a tremendous amount of utility of this package as a whole, though it's let down by the overall flimsiness of the rack. If anyone could recommend a newer, sturdier half rack + cable system, I'd love to hear about it. Mirafit's newer half-rack designs (or whichever OEM they use) are much better, but tend to lack the pulley system option.

Incline Bench:

Mirafit M150

Decent enough incline bench with a small footprint. Has a total weight total capacity of 260KG and is fairly affordable on its own. The design of this bench makes it somewhat unsuitable for barbell hip thrust from the side, as it has only three 'feet', but generally feels stable for most other exercises.

Barbell:

Mirafit M3 7ft 20kg Olympic Barbell (28mm diameter, fine knurl, sprung steel) Lovely bar, no complaints. Generally chalk up for deadlift but it's a pleasure to use either way.

Bodypower 7ft 20kg Olympic Barbell (30mm diameter, coarse knurl) Was a decent bar with a very coarse knurl. Would shred you up but it did its job. I've since handed this over to my cousin.

350KG in plates, bunch of quick release collars

Flooring: ARK Solid Black Rubber Mat CK (With Hidden Handles) X 4 (12mm thick) This was an afterthought and I deeply regret not having them to begin with. Please ensure you have appropriate flooring for your weights area.

Other stuff:

  • Olympic dubmmell handles
  • Mirafit Squat box
  • Spinlock and fixed dumbell pairs
  • fuck knows how much in standard (1" diam) plates
  • Dumbbell & barbell storage / stands
  • Additional cable attachments (handles, bars, ropes)
  • Chain belt for dips and chin ups
  • Some old speakers in the corner

I feel like I'm mostly covered but have made some substitutions. I do more working sets of squat in lieu of a plate-loaded leg press and a few exercises to cover the lack of a hack squat machine, but I haven't been back to a commercial gym since.

1
Welcome to Home Gym (lemmy.world)
submitted 2 years ago* (last edited 2 years ago) by vikingtons@lemmy.world to c/homegym@lemmy.world

Hey there,

I wanted to recreate something like Reddit's /r/homegym community over here on Lemmy.

It became one of my favourite spots during the lockdown. Despite the price gouging and supply issues, it was amazing to see people's creativity when it came to fitness at home:

  • We learned effective bodyweight exercises to keep us strong after the gyms shut down (like piston squat, nordic ham curl)
  • We built power racks out of whatever we had, capable of holding a good couple hundred KGs on a barbell (some excellent woodwork in general)
  • We improvised equipment and exercises with every day objects (a bunch of jerry cans and rebar for extra tricky front squat)
  • We got to understand how much you could get done in a modest space with just the essentials

A decent home gym can be surprisingly attainable today, particularly with people shifting their own kit now that commercial gyms have reopened.

Let's see what you're working with.

Moderators wanted

I'm not sure if I'll have enough availability to moderate a community. If anyone would like to take it off my hands, you're more than welcome to.

254
where we goin? (lemmy.world)
submitted 3 years ago by vikingtons@lemmy.world to c/aww@lemmy.world
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vikingtons

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