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[–] 123 points 4 months ago* (last edited 4 months ago) (13 children)

It’s more likely because cheat codes were development / QA tools to make testing the game easier. They got left in because they were behind hidden, strange button sequences etc, removing the code risked breaking something that would be harder to test without the codes, and they can be fun.

With better development tools, debuggers/profilers, and easier ways to distribute builds, they stopped being left in the game. And with the gamification from achievements/trophies, cheats would devalue/trivialise unlocking achievements etc and break their purpose.

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  • [–] 63 points 4 months ago (8 children)

    cheat codes were development / QA tools to make testing the game easier. They got left in because they were behind hidden, strange button sequences etc, removing the code risked breaking something that would be harder to test without the codes, and they can be fun.

    That's maybe how they started, but between then and now was a time when developers would very specifically add in cheat codes that had nothing to do with development or debugging, and were often just extra things added in to make the game more fun to play. (See 'paintball mode' in Goldeneye N64 for a prime example of that.) But those kinds of cheat codes seem to have fallen out of fashion.

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  • [–] 4 points 4 months ago (1 child)

    But now people want them back..... It's not like people didn't enjoy them. They fell out of fashion because of the niche audience that kept using them and because eventually everything went digital and selling things like action replay and code breakers and game shark was a hassle to load the codes onto at the time because the cables were very specific but now everything has been transferred to Type C, computers are cheap, wifi isn't shit there's two young generations at play and digitally adding in mods is harder than using an sd card with a preloaded cheat code system ready to hack your games or plugging in a cartridge to a flismy cartridge that if you bumped it your game would fuck up (action replay 2006). The n64 game shark destroyed games. For any online system, if you got caught online with cheats you were still subjected to potential bans.

    I get why they, "fell out of fashion" but they're a niche thing that is still oddly enough an enjoyable part of gaming.

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  • [–] 13 points 4 months ago

    You know that Game Shark and all that didn’t use codes that the developers made, right? The “codes” those use are memory addresses and values to set them to. You are directly editing the games memory.

    Those fell out of fashion because consoles are basically PCs now and you can’t really guarantee a hard and fast memory layout. Plus, Sony doesn’t want people bypassing DRM using a memory editor.

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  • [–] 13 points 4 months ago

    Improvements in development/debugging tools definitely explains part of the puzzle - but I think your last sentence is actually a much better explanation, because I absolutely remember games where cheats weren't just in the game, but were explicitly available to the player through menus (the Ratchet and Clank quadrilogy comes to mind).

    The culture around cheats has kinda just changed. People much more value either a vanilla single-player experience, or a truly modded one. Plus the prevalence of multiplayer games has increased exponentially since cheats were popular - and of course outright cheating online is a big no-no (though I wish that were the case with P2W)

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  • [–] 6 points 4 months ago

    Not if it's blood is smiley faces, you fall down you land on a roof, your head gets bigger, omg you can fly!, everyone has a clown nose, you reveal a hidden set of armor that has no actual stats but is purely for looks.

    If it's, it skips you ahead, defeats a part of the game, unlocks achievements and has an effect on the online servers then I understand not leaving them in. If it's fun garbage Easter egg bullshit, then it should be left in.

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  • [–] 53 points 4 months ago (5 children)

    I haven't really seen this trend like... at all. Even Assassin's Creed style games where you can buy XP packs or certain items or whatever is not really the equivalent of old timey cheat codes.

    If anything I would probably argue the introduction of online Achievements probably halted the prevalence of cheat codes.

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  • [–] 5 points 4 months ago (4 children)

    I credit that to the rise of the subscription model. Why sell an item that gives infinite xp or unlocks all the items like an old-fashioned cheat code when you can instead sell a bunch of items that only give some xp or one item?

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  • [–] 6 points 4 months ago* (last edited 4 months ago) (3 children)

    I mean, I don't think so personally. Like I said, we haven't really seen any type of throughline of cheat codes being replaced by the equivalent effect but in microtransactions. There are tons of games out there with absolutely zero microtransactions and yet still no cheat codes. If some companies were replacing cheat codes with MTX it would follow that at least some of the vast plethora of other developers that don't use microtransactions still include fun old school style cheat codes in their games. But that isn't the case. What is the case is that more or less no game full stop has cheat codes anymore. But what do they all have? Achievements.

    I get that microtransactions suck and I do hate them too but I don't think we can just blindly blame everything on them.

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  • [–] 47 points 4 months ago (7 children)

    A lot of cheat codes were back in yonder days for testers and Q&A. Need to check something on stage 9, instead of playing through the game use the code to jump there to test. Got stuck but need to test further, noclip to go through terrain then test again for replication purposes. They weren't intended for us but were a very nice and welcome addition. Now they don't have extensive Q&A anymore to need such.

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  • [–] 30 points 4 months ago (2 children)

    Also journalists, many of whom didn't grow up with videogames.

    Difficulty used to be seen as a way to adjust the play time, which was tied to the value proposition for the customer. A lot of older games used to have a gigantic difficulty spike 3 or 4 levels in specifically for rental markets. The Lion King and Battletoads are famous examples. The idea is you get the players hooked with a couple of reasonably challenging levels, then put in a wall that eats up the whole weekend they rented the game for so they want to rent it again next weekend to try to get past it.

    If you give journalists cheat codes then they can go and get screenshots of the later levels and write about how cool they are, further incentivizing players to keep renting or jjsy buy the game outright and push past.

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    [–] 30 points 4 months ago (1 child)

    Is this r/im14andthisisdeep from 2011?

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    [–] 28 points 4 months ago* (last edited 4 months ago) (9 children)

    No, they removed them because ~console dev modes were easier and more flexible to use. Cheat codes mostly just existed for testing purposes, with the occasional silly one thrown in just because.

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    [–] 26 points 4 months ago (6 children)

    I'm not aware of any game where you can buy literal cheat codes, though.

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  • [–] 6 points 4 months ago* (2 children)

    I see that as a business opportunity.

    Base game: 70€
    Infinite ammo: 10€
    All guns: 15€
    Immortality: 20€
    No clipping: 5€

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  • [–] 22 points 4 months ago (7 children)

    Cheat codes were a byproduct of flimsier game development standards.

    Main reason why game development times inflated so much were due to today's gamers have higher standards when it comes to balancing. Some indies even have to rely on volunteer testers, just so they don't get bomb threats from Asmonfan1488 due to not all weapons were perfectly balanced.

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  • [–] 5 points 4 months ago (2 children)

    actually i think the standards have lowered, because there is an expectation that if a game is unbalanced, it will be fixed via a patch.

    in the past if a game was going to be unbalanced it would always be unbalanced, and so the pressures were higher to get it right the first time.

    its problem better to assume that the arms race in graphics and features is more to blame. yet with all that extra time and money indie games still rise above.

    cheat code prevalence is fad that comes and goes.

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    [–] 20 points 4 months ago (2 children)

    Most cheat codes got removed because game devs got better at separating debug tooling from game logic, but especially because publishers and console verification are very strict about what games are allowed to ship with. Shipping with debug tooling is one of the easiest ways to fail validation.

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  • [–] 19 points 4 months ago* (7 children)

    I just ordered an amiibo emulator off AliExpress.

    My wife is like "isn't that cheating" and I'm like "yeah, but it's pay-to-play, so I'm okay with that".

    It's less cheating than a game genie...

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  • [–] 10 points 4 months ago (2 children)

    Can't a phone with NFC and an app send any Amiibo's signal? I'm pretty sure I've done that before.

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    [–] 18 points 4 months ago (3 children)

    Odd take.

    I can't think of a single thing that used to be a cheat code that is now a microtransaction.

    Want easy mode? It's now a menu. Infinite lives are the default. Immortality modes and slow motion aiming are often under accessibility options.

    None of these can be purchased.

    Old games had cheats because they were hard as nails, and a game where you can't get past the second level wasn't going to hold a kid's interest for long.

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    [–] 15 points 4 months ago (5 children)

    The most devious of their schemes are the "skip the grind" kind of micro transactions. The sleaziness of making your game a slog just so you can sell the solution to the problem they created is diabolical.

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  • [–] 11 points 4 months ago

    The rich kid solution. Just SMH when I play against some super-low level player with all the skins and kit that normally take months to acquire - if they can even be earned in the first place, some items are cash only. Usually huge tryhards too with other “skill assists”.

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    [–] 13 points 4 months ago (5 children)

    Uhh, that doesn't add up. Cheat codes started getting used less, as far back as the PS1 generation - long before dlc existed. It was a pretty rapid shift from that point on.

    It's weird hearing incorrect things about history from people who were evidently not born yet, when I was there. How do I go back?

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    [–] 12 points 4 months ago

    And they forced you to be always online for verification so modders couldn't do it for free.

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  • [–] 11 points 4 months ago (1 child)

    Also end game special objects.

    Sometimes when you beat a game you get a special skin or object for a rerun.

    Nowadays that's a preorder-dlc.

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    [–] 9 points 4 months ago

    What game are you playing that lets you buy cheats from their own store?

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  • [–] 7 points 4 months ago (1 child)

    I thought cheat codes were there originally for debugging and playtesting

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    [–] 7 points 4 months ago

    Did they? Do you have widespread examples, as I can't think of any? You must have loads.

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  • [–] 7 points 4 months ago

    The first time I ever paid for access to cheat codes was in 1990.

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  • [–] 7 points 4 months ago

    The gaming industry didn't remove content from games because it takes too long to develop, they removed it so they could sell us DLC and a half finished game.

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  • [–] 6 points 4 months ago

    Provide examples if that is the case.

    Cheat codes were originally for testing and, occasionally, for fun. Sometimes they became Easter eggs. I can't think of a single game where your assertion is true today or in the past.

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  • [–] 6 points 4 months ago

    The only thing close to cheat codes I've seen are the bonus modes you unlock in Uncharted, like Slow motion, and mirror mode. Which are not DLC.

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  • [–] 6 points 4 months ago*

    Most cheat codes of the past were literally just shortcuts for QA and other testing. They don't need them now so they don't program them in. Though if it's on PC and has a command console, they do still have ways of using it to cheat. I do hate when an Unreal Engine game disables the console entirely, tho. I know it has one, and a lot of commands are the same across all games on it. I even found it interesting that the Oblivion Remaster uses Unreal's command console, but all the original GameBryo commands work. Even Ref and ItemIDs are identical.😃

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  • [–] 5 points 4 months ago (1 child)

    There are so many free apps out there that will give you an endless list of cheats. There's even a free app that will let you hack the games yourself. I'm surprised you've not heard of any of these.

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    [–] 5 points 4 months ago

    We were never meant to have cheat codes at all.

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