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submitted 2 months ago by simple@piefed.social to c/games@lemmy.world

this shuts down rumors that bethesda will move to unreal engine for ES6

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[-] chunes@lemmy.world 5 points 2 months ago

We need more diversity in game engines, not less, so I'm fine with this

[-] CaptPretentious@lemmy.world 1 points 2 months ago

Listen I hate the unreal engine with a passion. But I also hate their engine with a passion. This amount of tech debt that thing has is incredible, and that's not a good thing.

Unless they've started over from scratch but just kept the name I expected to be a piece of crap.

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[-] Evil_Shrubbery 5 points 2 months ago

So they aren't using OpenMW ...

[-] ColdWater@lemmy.ca 4 points 2 months ago* (last edited 2 months ago)

Good, I take loading screens than unreal slop

[-] DupaCycki@lemmy.world 4 points 2 months ago

For all the hate we've given Creation Engine over the years... I think we can all agree it's still infinitely better than Unreal will ever be.

[-] jinwk00@sh.itjust.works 2 points 2 months ago

Sooooo more flipping carts and horses?

[-] yakko@feddit.uk 2 points 2 months ago

ES6 is powered by shutting up and going away

[-] linkinkampf19@lemmy.world 2 points 2 months ago

Ugh... and I am not even surprised if they lean on the modding community to fix the damn game... AGAIN. Don't get me wrong, the fan community has done some phenomenal strides, but maybe... like for example with Project Zomboid, despite being a much smaller dev team, has a HUGE modding community, and they then hire them on to expand their team. Sure Beth does that too, but you'd think they'd improve or switch engines to something with gusto. And seeing the lukewarm reaction to Oblivion Remastered, throwing a layer of Unreal over top a very dated engine doesn't fix things.

[-] Janx@piefed.social 2 points 2 months ago* (last edited 2 months ago)

I look forward to it being released and rereleased for the next 15 years...

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this post was submitted on 19 Feb 2026
241 points (96.5% liked)

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