127
submitted 1 day ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] balsoft@lemmy.ml 7 points 12 hours ago

I will never forgive them for what they did to the Kerbal franchise.

Not a single cent to them, until they either release a worthy sequel, or sell off the rights for cheap to someone who will.

[-] IronBird@lemmy.world 2 points 4 hours ago

kitten space agency is the real successor, just fyi

[-] GammaGames@beehaw.org 1 points 12 hours ago

Someone else is working on their own version called Kitten Space Agency!

https://ahwoo.com/

[-] balsoft@lemmy.ml 1 points 12 hours ago

Yeah, I'm aware. Also the new project by harvester is pretty cool. I was hinting at T2 selling rights to either of them (although I think harvester doesn't want to do KSP anymore).

[-] PerogiBoi@lemmy.ca 74 points 1 day ago

And I am actively avoiding everything from Take-Two as a result. I won't pay real money for slop.

[-] DudeImMacGyver@kbin.earth 50 points 1 day ago

I'll be skipping all your shitty games then, asshole.

[-] PlzGivHugs@sh.itjust.works 27 points 1 day ago

Well, on the bright side, we'll have a huge cache of free assets we can directly lift from triple-A games, given that AI work is public domain.

[-] jaselle@lemmy.ca 5 points 1 day ago

I assume if they just tweak things by hand slightly then it becomes a protected derivative work. For example, if I modify Shakespeare, my modifications are protected.

[-] PlzGivHugs@sh.itjust.works 12 points 1 day ago* (last edited 1 day ago)

They have to tweak it more than a little bit for it to count. It has to be actually transformative, meaning it has to be changed enough that it no longer serves the same function, something not easily achieved with a texture, sound or 3d model without effectively doing the whole thing by hand. For comparison, in your Shakespeare example, changing a few words here or there isn't enough. You would have to nearly completely rewrite anything that you would want to copyright.

[-] supersquirrel@sopuli.xyz 47 points 1 day ago* (last edited 1 day ago)

Like hiring a bunch of pro athletes and then pushing them all aside to focus on a gas guzzling robot that plays at an amateur level at best.

[-] newthrowaway20@lemmy.world 26 points 1 day ago

If it's anything like the thousands of pilots and implementations in my company, only like 2 actually made it to production use.

[-] markz@suppo.fi 16 points 1 day ago
[-] Karjalan@lemmy.world 1 points 14 hours ago

So if new games start using ai, which is generated from pirating content, it is ethical to pirate those games

[-] markz@suppo.fi 1 points 13 hours ago* (last edited 13 hours ago)

This is damage control talk. The response is what caveman shareholders need to hear to make them stop panicking, so it really means nothing. OP's article says he's been skeptical about AI until it hit the stock price, so I assume this is just all lies.

[-] calliope@retrolemmy.com 7 points 1 day ago* (last edited 1 day ago)

This is 100% right, you nailed it.

The article above even mentions that Take Two’s stock dropped.

In the immediate wake of [Project Genie’s] announcement, the share prices of a handful of companies, including game engine maker Unity and Grand Theft Auto 6 publisher Take-Two Interactive, took a notable tumble.

This is an attempt to stop the slide for the benefit of their shareholders.

[-] vane@lemmy.world 3 points 1 day ago

Why not millions ? Take Two developed 8 games, published 78 games and distributed 48 games.

https://en.wikipedia.org/wiki/List_of_Take-Two_Interactive_games

this post was submitted on 04 Feb 2026
127 points (97.0% liked)

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