Nintendo needs to release old-school versions of Mario, Zelda, and Metroid again, maybe hiring out an indie developer like Sega did for Sonic.
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Knockdowns/stuns/silences/freezes on the player, and immunities that enemies have, are bad game design because they all have the same issue: they remove player choice.
The issue with knockdowns/stuns/freezes is that they remove the player's ability to do anything, at least how they work in most games. They make you take a timeout, essentially, and that's very unfun for the player. Essentially, it's removing your choice of what to do in the moment. You can't react, you can't flee, you can't fight, you just get to sit and wait or maybe press a button repeatedly just to wait a bit less. It is terrible game design that is wholly uninteresting, and it needs to be telegraphed nearly as hard as an instant-death move to be anything other than completely bad.
Silences do much the same thing in that they limit the player's ability to react and use their cool tools you just gave them. It's like handing a lumberjack a chainsaw and then saying "cool, now don't use it". It's not as bad as a stun, but it's pretty close.
Immunities for enemies are similar in that they limit player choice. You wanted to use cool X thing? Too bad, you literally can't win with that method. Resistances are fine (within reason, doing 1 damage is no different from 0 damage in a lot of games) because they allow a sufficiently-skilled player to still use a method they like (ideally), but immunities do nothing but kill build variety.
Mario Kart is not a fun casual party game, because it rewards skilled metagame play way higher than racing skill.
While valid game design, it means new players will just be crushed by bullshit and not know how to improve by just playing better at the game in front of them.
Making eSports teams be a thing was not a sustainable idea. Standard sports have stable rules, steady attendance revenue. Electronic sports are at the mercy of each game's developer and can't attract as many attendants
There has not been a good AAA game since 2016 and I don't think there will be
PVPVE is not fun. Pick one, is your game PVP or PVE?
I'm sorry, I thought this was a hot take thread
Resident Evil 6 is one of the best games in the franchise. It's definitely the best out the 4-5-6 era. It's huge, has many, many hours of gameplay due to the three different campaigns. The monsters are fun, even if they do have guns, and the bosses are the wild and insane kind of Resident Evil content I'm in it for. It has all those romantic overtones between Chris and Piers. I'd call it a must play.
OG Final Fantasy VII is the worst of the mainline games.
Now, I haven't played II, IV, VI, XI, or XIV. But I feel pretty confident about this.
A lot of multiplayer games are made unplayable for newcomers because they'll be instantly slayed by a minority of players that revel in the killing of everyone they meet even though it's not the focus of the game.
Even though there's potential for cooperation, it almost never happens. You'll be quickly massacred by space pirates, roaming bandits, or whatever that have amassed high end weapons and ressources.
I fond Uncharted original trilogy extremely boring and repetitive. I also dislike TLoU for many reasons. I understand why most people love them, but I just can't
People who complain there were not enough good games spend too much time playing games.