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Anon turns on raytracing (sh.itjust.works)
submitted 4 days ago by [email protected] to c/[email protected]
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[-] [email protected] 17 points 4 days ago

I have seen FEW games that really benefit from RT. RT is a subtle effect because we'we got pretty good at baking and faking how light should look.

But even if its just a subtle effect, it adds so much, the feeling of the lighting is (for me) better wit RT, light properly propagates, bounces, dynamic geometry is properly lit. It's just so much of these, on the bigger scale, tiny upgrades that make the lighting look a lot better.

It just sucks that the performance is utter shit right now. I hope in few years this will be optimised and we won't need to sacrifice 1\2 of the framerate just to get lighting that feels right.

[-] [email protected] 6 points 4 days ago* (last edited 4 days ago)

But you can bake additive environment lighting as well.

You can even bake additive lighting in layers, at least for things like street lamps, like coming out of a window onto a street, mostly static objects that can be turned on/off or broken...

And then just only use truly dynamic lighting for... people with lamps, flashlights, cars, truly dynamic stuff.

But that takes time, attention to detail, good map/level design, a bit of extra logic to handle everything... and the AAA paradigm is crank out flashy bullshit that runs like ass... unless you check out our marketing partner's newest GPU!

Not everything, but most advanced dynamic lighting stuff that people associate with RT... can be done in an optimized way, leaving only a few elements to be truly fully, dynamically, brute force rendered every scene.

But, its about 95% easier for a game dev to (or management to tell them to) just let the game engine they paid for a liscense to (almost always UE) to handle it via assuming the end user has a GPU that costs as much as an entire PC 2 years ago.

Long, long gone are the days where game studios were largely defined by having their own engine, tailored to work optimally with the kinds of games they make.

Nearly no AAA game studios bother to make engines these days, nearly none of them have competent enough coders to actually make one... thats all subcontracted out now.

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[-] [email protected] 12 points 4 days ago* (last edited 4 days ago)

But maybe finally games will get working mirrors again.

[-] [email protected] 10 points 4 days ago

But you NEED the green and expensive GPU, otherwise you are missing out!!!!

[-] [email protected] 4 points 3 days ago

I'm running a 4070s

CP2077 with RT is around 50fps with dips. Without RT I sit at 90fps with max settings and 144p

[-] [email protected] 4 points 3 days ago

Ray tracing is cool, problem is, it is still in beta basically. Once hardware catches up and you can still get good FPS then it won't be an annoyance

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this post was submitted on 23 Jun 2025
795 points (97.8% liked)

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