The crab outruns the player, so this transformation is unstoppable without range, which you often won't have this early on in the run. This also unnecessarily buffs the already most run-ending mob in the game. Let exotics be exotics.
I generally would welcome a hermit crab most of the time since dispatching one isn't too difficult and has a good chance of netting you an armour, which could be quite helpful.
But definitely, the scenario could also be the straw that breaks the camel's back in certain situations. I think a low(maybe 10% would be better) rate of this occurring and halving subsequently may make it manageable. I've killed 9 in total so far and they aren't that bad.
bruh
Pixel Dungeon
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