this post was submitted on 14 Sep 2023
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[–] [email protected] 240 points 1 year ago (2 children)

For those wondering, it's most likely a jab at unity with it's new license model, as you could code in C# in it.

[–] [email protected] 34 points 1 year ago (6 children)

Is c# mainly just used in this engine?

[–] [email protected] 91 points 1 year ago (1 children)

It's probably a tiny fraction of the C#/dotnet ecosystem. But hobbyist meme creators mostly care about games, I guess.

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[–] [email protected] 54 points 1 year ago

No, as other's have pointed out it's not. There are plenty of other areas to use it, even in other game engines. OP is just trying to make it seem funny by making the exaggerated narrative that it's the only use case for C#. If Boo was still around in Unity this joke would been accurate with that, don't think that was used anywhere else

[–] [email protected] 50 points 1 year ago (1 children)

It is also the language of DotNet framework so hardly.

[–] [email protected] 19 points 1 year ago (3 children)

I mean Windows is also undergoing enshitification it could still be true?

[–] [email protected] 16 points 1 year ago

Dotnet has been cross platform for a while now (so long it's not even called dotnet core anymore)

[–] [email protected] 10 points 1 year ago

It's been cross platform and open source for like 10 years now.

[–] [email protected] 8 points 1 year ago (3 children)

While true, businesses have it even harder to migrate to Linux (what else is there when talking enshittification?) than private users. Windows and dotnet won't go anywhere anytime soon.

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[–] [email protected] 47 points 1 year ago

No, C# is a general purpose language that Unity has a botched, outdated version of.

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[–] [email protected] 121 points 1 year ago (2 children)

You think C# is a Unity thing?

[–] [email protected] 79 points 1 year ago

I doubt the number of C# developers would drop even 1% due to Unity fucking itself.

[–] [email protected] 18 points 1 year ago (3 children)

Me writing my silly little forms apps in silly little VS Pretty drop-down fields :)

[–] [email protected] 11 points 1 year ago (6 children)

Oh, VS is not "little", it's one of the bloatiest pieces of software on earth.

Also, Forms? How dare you. :p

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[–] [email protected] 109 points 1 year ago (1 children)

Ok. What am I in the dark about this time?

[–] [email protected] 95 points 1 year ago (2 children)

Guessing it’s about Unity changing their royalty structure.

[–] [email protected] 91 points 1 year ago (1 children)

Which is kind of weird because most C# devs aren't doing games.

[–] [email protected] 13 points 1 year ago

Yeah. Maybe c# game developers will drop. But they're actually a drop in the ocean.

[–] [email protected] 43 points 1 year ago (8 children)

Surely other engines use it? I know godot supports it. Not to mention half the business software of the world (pre cloud) seemingly built with it. etc

[–] [email protected] 49 points 1 year ago (1 children)

Unreal, Unity’s primary competitor, doesn’t. Mainstream gamers seem to only know about the two. Anyway, it’s a meme. I use C# for exclusively boring corporate stuff, and will continue.

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[–] [email protected] 9 points 1 year ago

It's a joke built in hyperbole for sure. A lot of my friends are C# devs they're not going anywhere.

[–] [email protected] 8 points 1 year ago

A whole lot more than game engines uses C#.

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[–] [email protected] 78 points 1 year ago (4 children)

Thinking that C# is just Unity is a MASSIVE disservice to C# and dotnet imo. Unity's usage of C# is really crummy, basically relegating a very powerful language to working as a weird scripting language.

[–] [email protected] 16 points 1 year ago* (last edited 1 year ago) (2 children)

Absolutely. C# in Unity always seemed to me like a square peg in a round hole.

From my perspective (teaching game programming classes), it's incredibly clunky for beginners when compared to others. Unity needed a tightly integrated, noob-proof scripting language. Despite C# being the primary language, it's integration and setup with the rest of Unity seems surprisingly lacking, and, like you're referencing, you don't even get convenient use of the broader C# / Mono / .net ecosystem, which makes skills more portable. Even the "bad old days" of Flash/ActionScript were much easier for students, and results in more portable coding skills (e.g. at least transitioning to Web / JavaScript from Flash / ActionScript is easier)

It's much easier to teach same lessons / concepts using Godot, though sadly Unity is much better known. Hopefully the present pricing chaos might shift the needle a bit on this!

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[–] [email protected] 10 points 1 year ago (2 children)

I'd say the same with Unreal and C++

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[–] [email protected] 9 points 1 year ago (2 children)

Agreed, I feel like if someone starts their C# journey exclusively in Unity, they won't have a solid foundation in the actual language, just that specific implementation of it as a scripting language.

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[–] [email protected] 8 points 1 year ago

Not to mention C# is also the best way to write a Godot project.

[–] [email protected] 75 points 1 year ago (1 children)

Look at all these C# dev who don't know the witch hunts are starting in 2024.

[–] [email protected] 18 points 1 year ago (8 children)

Time to become a Visual Basic .Net developer

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[–] [email protected] 70 points 1 year ago* (last edited 1 year ago) (5 children)

Nice meme. I'll just ignore the fact most C# devs aren't game devs but...

Many other engines use C#. Godot is compatible with it, for example.

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[–] [email protected] 56 points 1 year ago (1 children)

Because the only possible thing to do in c# is unity stuff.........

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...

[–] [email protected] 21 points 1 year ago (3 children)

I mean why else would you want to use C# when there's Rust 🦀 and all the awesome tooling and libraries around it...

[–] [email protected] 13 points 1 year ago (11 children)

Rust really isn't all that. Plus C# is used for all kinds of corporate stuff where Rust levels of performance aren't needed. It's also used in several other game engines

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[–] [email protected] 7 points 1 year ago

Yea, there are 50 game engines written in rust - or so I heard.

[–] [email protected] 30 points 1 year ago* (last edited 1 year ago) (1 children)

Wait what? What happens in jan 2024?

Edit: ah, unity's new install based pricing.

[–] [email protected] 20 points 1 year ago (1 children)
[–] [email protected] 22 points 1 year ago (9 children)

Hot take (maybe?) C# looks like a great language, better than Java. I wish I had an excuse to use it.

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[–] [email protected] 19 points 1 year ago

Because ASP.NET isn't a thing at all...

[–] [email protected] 17 points 1 year ago (2 children)
[–] [email protected] 10 points 1 year ago (1 children)

I hear Godot's own scripting language is preferable to C# if you're willing to learn it.

[–] [email protected] 21 points 1 year ago (1 children)

C# is technically faster, but according to one of the cassette beasts' co-directors, you can maximize productivity and performance by doing most stuff in gdscript and skipping directly to c++ for the bottlenecks.

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[–] [email protected] 15 points 1 year ago

Fun meme but corporate job listings in my town contradict the premise.

Let them C# I'm sticking to C++ and Python.

[–] [email protected] 13 points 1 year ago (5 children)

Rooting for Bevy so much rn

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[–] [email protected] 11 points 1 year ago (6 children)

Is it pissible for programmers to encounter a silly little meme without taking it serious and going into a frenzy explaining that actually its premise is wrong

[–] [email protected] 17 points 1 year ago (1 children)

No, it would be pretty painful to piss something like that.

[–] [email protected] 7 points 1 year ago

Maybe you just need to drink more cranberry juice...

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[–] [email protected] 9 points 1 year ago

C# is massive, .NET one of the biggest platforms for code is C#. Plus Godot, Unity's closest comparable competitor, also allows C#.

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