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submitted 2 years ago by [email protected] to c/[email protected]
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[-] [email protected] 21 points 2 years ago

C# is technically faster, but according to one of the cassette beasts' co-directors, you can maximize productivity and performance by doing most stuff in gdscript and skipping directly to c++ for the bottlenecks.

[-] [email protected] 6 points 2 years ago* (last edited 2 years ago)

Also currently no C# iOS support in Godot 4. And probably makes porting to non-MS consoles difficult since it relies on .NET

this post was submitted on 14 Sep 2023
420 points (79.6% liked)

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