For those who don't get it
Power Word Kill
You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you choose has 100 hit points or fewer, it dies. Otherwise, the spell has no effect.
For those who don't get it
Power Word Kill
You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you choose has 100 hit points or fewer, it dies. Otherwise, the spell has no effect.
Sorry, why did you need to math your hit points? Were you not keeping track already?
One of my friends started doing a thing where he adds his damage together. When it's as high as his hit point total, then he's down. I am trying it out. So I just needed to math the subtraction. Not a lot of math but shrug.
Do you not keep up with your own HP?
I have a guy who does that for me and yells a lot about positioning.
I used to ask people to tell me if they need healing, but I found it easier to just keep track of it all myself so that I can plan when to switch roles from buff to heal.
Combat encounters usually have me bringing out a calculator and a sheet of paper where everyone's hp is being tracked.
As a DM you should not be asking your players about their HP totals directly in order to target them with Power Words (or Sleep)
As a DM, I don't think you should be using Power Word Kill at all. "I've set up this awesome encounter that you're all going to love. Except you. You'll have to sit this one out."
There are ways. You could, for example, set up a bbeg where that's his whole deal. The townsfolk are scared of this guy because he has the supernatural power to just kill you, straight-up. Maybe the questline leading up to their encounter involves the players finding defenses or counters or sabotaging his supply of spell components or whatever, such that, if they DO get power-word-killed, it's because they had ample opportunities to not, and failed to take them.
Components: V
DM, of course, can change that. But it is called "power word..."
It's definitely one of those things that you shouldn't just throw out there. Gotta plan for it
Can make for some epic moments depending on the party and setting and fight etc. My character in the first stage of the final fight of the campaign got power word killed after getting the BBEGs lair action enabling staff away from him, because taking the staff hurt him enough to put him under 100. Incredible narrative moment, didn't expect the disarm to work and he passed it off with his dying breath. Got revived in a later stage once reinforcements started showing up
If it is to see whether it takes effect I think it is fine if it is to know whether or not to target them I completely agree that it is not fun or fair.
I agree. The enemy considering using the spell doesn’t know the HP totals. Why should the DM controlling that enemy?
from what i understood, the dm asked to know if the spell would have effect, not if the creature was going to use it or not
Because the DM needs to know if the spell succeeds before they can narrate anything.
Whoever downvoted, I'd be interested in hearing why you disagree.
I also didn't downvote, but maybe you would want to convey the information to your players that creatures here can use that spell without outright killing a PC in the first battle? Like "you guys should really watch your health points in this area" type of thing
I didn't down-voted. However, I would somehow disagree. Knowing how badly injured are the PC allows to adapt the tactic, in both direction. Yes the warrior is a tank who can take tons of hit (is there really games where PC have 100 HP ? that much ? ) and you have that social character who can't do much in combat, who is usually unconscious at the end of the first-round. So knowing how much HP do the PC have helps managing the right level of power against them and avoid stupid character death.
Quite possibly the enemies have a better idea of the players' hitpoint total than the DM, since they can, like, see how the player characters look, and probably have been tracking the battle much more closely than the DM has.
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