The Banner Saga, beautiful hand drawn rotoscoped visuals and animation, great characters, strong story and lore. Gameplay is turn based strategy, and it’s very addicting. Absolutely fantastic music. Never hear anyone talking about it.
Old school game on the original Xbox called Kung Fu Chaos. My friends and I would play it all the time and laugh at how well they depicted the movie scenes. I really wish it would be brought to game pass so we could replay it.
I've emulated this, I think on RPCS3, and it ran well, just fyi.
Not my favorite but in my top 10 is from the depths. Never seen anyone ever mention it without going out of my way
That was one of my favorite games as a kid! I think it was super ahead of it's time too, the mech battling feels really MOBA-esque especially in hindsight.
How many people talk about pac man world 2? That game still holds up and it's one of the few gamecube discs that is still in a great condition after all of these years.
I really loved rocket slime as well. There's a spiritual successor called connectank on steam that gives me the same vibes, and has fun co-op!
Waddington’s House of Games smash hit “Ulcers”
Sacrifice by Shiny.
I still think it is one of the absolutely best games I ever played. Totally unique gameplay, story and overall feel. The world really sucked me in for a long time.
I think didn't get the love it deserved at all. I would be so excited if it ever got remade or a sequel but it seems unlikely.
Digimon World (PSX)
Endorfun. I got it for Christmas in 95 or 96 and would spend hours playing it. Years later I would get emulators to continue playing it. Introduced my college roommate to it. There were times I couldn't get the sound of the animations to work, but I kept coming back to it. Every now and then, I'll revisit it. Wish it would get a rerelease or new version, maybe something I could pay on my phone. Loved the music, the moving colors and textures. It has a therapeutic way of getting me out of my head.
@LeylaaLovee Opoona on Wii, even though it has an official ENG translation
Sally Can't Sleep. It's a strange indie first person platformer with a lot of focus on versatile and exploitable movement mechanics. The dev sacrificed visual polish for quantity and style, so the game has a lot of interconnected levels with a wide variety of different mechanics, types of level design, and visual styles - it's a really good example of how much a solo developer can accomplish. It's pretty funny, too. I don't think I've ever seen a game pull a credits gag like it did.
Never heard of this one and it's title and your summary has grabbed me. Will check it out~
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