this post was submitted on 23 Nov 2024
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Microblog Memes

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[–] [email protected] 18 points 1 day ago (7 children)

I've never touched any game of this series. If I need to replay a section or fight in a game more than 3 times it annoys me so much, I need to take a break. This often led to me never playing that game again, because only thinking about being stuck at that spot again kills all the fun for me.

In Cyberpunk for example my car got stuck in the middle of nowhere by a glitch and I would have needed to walk for god knows how long to find another vehicle. Needless to say I never played that game again, even though I was not nearly even half way through and liked it up until that point.

[–] [email protected] 6 points 1 day ago

I think the whole "Elden Ring is hard" is overrated.

I'm a garbage player. And I manage to cheese my way through the game. It has classic NES/SNES energy where you can absolutely leave and come back when you're way stronger. The game is so massive, you will always find something else to do.

Then again, if cyberpunk made you rage quit, maybe you won't like Elden Ring. I found that game to be really straightforward.

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[–] [email protected] 7 points 1 day ago

For anyone interested, shameless plug: [email protected]

[–] [email protected] 11 points 1 day ago

EZ mode in Elden Ring is to play Scadow of the Erdtree for a bit. That hands out fifty level-ups for shitting yourself hiding in the bushes, just to mock you for how you still ain't got gud. Go back and beat up Malenia and Placidusax all you want, you're still going to die to the very first expansion boss like you've never played a Souls game before.

[–] [email protected] 7 points 1 day ago

I just started playing Stellar Blade.

It's really nice to go through the checklist of which soulslike attributes games are now inheriting, and which they decide to throw away. SB happens to have a set that I really jive with. No "lose currency on death", clean and clear tutorials, but still has lots of secrets hidden around the world. And, it has an easy mode - which I'm not using, because as much as the bosses challenge and frustrate me, they're very satisfying to learn.

[–] [email protected] 11 points 1 day ago (3 children)

Yes.

Also just generally better accommodation in general. If a paraplegic guy with control over one finger wants to play Elden Ring, there should be settings to accommodate that. That's not even making it easier; they're already facing much more difficulty in the first place. It's just leveling the playing field.

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[–] [email protected] 15 points 1 day ago

Saying that it shouldn't just to feel something (I.e. a smug sense of superiority)

[–] [email protected] 9 points 1 day ago (3 children)

I used to disagree with this concept, but then I discovered how Control implements difficulty. The game is hard, and that cannot be changed, but at any time one can pause the game, turn on assist mode, and become unkillable. And the key to this is after one gets past that really frustrating section, they can turn off the "cheats".

That would work for Elden Ring.

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