this post was submitted on 10 Nov 2024
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chapotraphouse

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submitted 5 days ago* (last edited 5 days ago) by [email protected] to c/[email protected]
 

EDIT: I am pleased that hexbear liked this so much.

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[–] [email protected] 5 points 5 days ago (2 children)
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[–] [email protected] 4 points 5 days ago (1 children)

The whip will like, form vines and shit

[–] [email protected] 3 points 5 days ago

whip

That was my logic too. Get rooted loser.

[–] [email protected] 4 points 5 days ago (1 children)

  • Poison Bow so you can hit them once then run away

  • Darkness Axe because it makes me think of the Devil Axe from Fire Emblem

  • Nature Whip because vines

  • Thunder Hammer because big impact

  • Spear of Light feels a common thing

  • Earth Shield because sturdiness

  • Wind Claws because you gotta be quick and mobile

  • Ice Knuckles pack a wallop

  • Water Dagger because the only other one left is fire and you don't want that close to you

  • Fire Sword just fits

[–] [email protected] 5 points 5 days ago

Poison Bow so you can hit them once then run away

I went with poison shield because you grind them down whenever they attack and you block.

Nature Whip because vines

This is exactly the same as my logic lol.

[–] [email protected] 4 points 5 days ago

Alright FIRST of all, Fire has to go to whip because a flaming whip looks badass, 100%

Second, Darkness goes to Dagger because like, duh

Third, Light goes to Sword because it's for normies and it's boring

Fourth, Nature goes to Claws because cats have claws and they're from nature (trust me my cat taught me this he has claws)

Fifth, Ice goes to Shield because you can constantly replenish your Shield as it's damaged

Sixth, Poison goes to Spear in honor of my boy, Prince O'Brien (pour one out)

Seventh, Thunder goes to Bow because that's just sick, you hit an arrow and it's like CHAKOOOOM POW

Eighth, and seriously what the fuck is wrong with y'all, OBVIOUSLY Earth goes to Hammer, I will not budge on this

Ninth, Wind goes to Axe because it goes WOOFSHH when you swang it

Tenth, Water goes to Knuckles because they're both terrible weapons in comparison to the rest

[–] [email protected] 4 points 5 days ago (1 children)
[–] [email protected] 3 points 5 days ago (1 children)
[–] [email protected] 2 points 4 days ago

It's the most serious of combinations!

[–] [email protected] 4 points 5 days ago
[–] [email protected] 4 points 5 days ago (1 children)
[–] [email protected] 4 points 5 days ago

Thunder whip goes hard

[–] [email protected] 3 points 5 days ago (1 children)

what the fuck if you're not doing Wind > Bow you're literally deranged. That's called synergy. Lightning > Bow, I see the vision but no.

It should be:

Fire > Whip (I'm imagining the flame happens at the whip's end)

Water > Spear (The force of a wave, projected into the spear's point)

Wind > Bow (Fantasy gun duh)

Earth > Shield (A wall of stone to protect & defend. Assuming this magic doesn't impart the weight necessarily but the defensive properties)

Thunder > Claws (Fantasy taser)

Poison > Dagger (I'm assuming you're carrying a dagger cause you're prone to flying off the handle anyways so why not ensure your victim really suffers)

Ice > Knuckles (Brrr)

Nature > Hammer (The power of a bear in each strike) hexbear-shining

Light > Sword (Most famous swords are said to have the power of light. Righteous causes and all that. Why not I'm a weeb)

Darkness > Axe (Show me the champion of light...I'll show you the Herald of Darkness)

[–] [email protected] 1 points 5 days ago

Light bow is also a very strong option. Infinite range, fastest possible projectiles and Zelda likes it

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