this post was submitted on 30 Oct 2024
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Now if only they could more clearly communicate when games are playable offline.

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[–] [email protected] 1 points 3 weeks ago
[–] [email protected] 0 points 3 weeks ago (12 children)

Is this a Linux problem? I've never had to look for this detail before in Windows.

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[–] [email protected] -1 points 3 weeks ago (7 children)

I imagine the alternative way to combat kernel-level cheats would be asking player for all his game state data, validating it on a server?

Wouldn't work on peer-to-peer and you'd have to do a bunch of unnecessary compute(recalculating every tick if player-generated data is possible according to game rules) but its the only way I can think of.

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