46
DirectX Adopting SPIR-V (devblogs.microsoft.com)
submitted 10 months ago* (last edited 10 months ago) by [email protected] to c/[email protected]

SPIR-V is the intermediate shader target used by Vulkan as well, so it sounds like this may indirectly make DirectX on Linux smoother.

top 1 comments
sorted by: hot top new old
[-] [email protected] 4 points 10 months ago* (last edited 10 months ago)

Yeah it would be great to get clarity on what exactly this means for Linux.

I think it might mean the shader cache for a DirectX Windows game can be used for a ~~DXVK~~ VKD3D Linux game (which might help with stuttering weirdness) but I'm unsure.

this post was submitted on 20 Sep 2024
46 points (100.0% liked)

Linux

8546 readers
476 users here now

A community for everything relating to the GNU/Linux operating system (except the memes!)

Also, check out:

Original icon base courtesy of [email protected] and The GIMP

founded 2 years ago
MODERATORS