this post was submitted on 09 Sep 2024
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RimWorld Gallery

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RimWorld colonies can look awesome, awful, impressive, dull, overwhelming, lame, stunning, boring, intriguing, uninteresting, legendary, whatever. If you have a render of a RimWorld colony, feel free to post it on Rimworld gallery! If you are in doubt about posting, please read below. Please note: screenshots are not hi-res & will be removed

Lemmy users will get better speed connecting directly

Having trouble posting? To post a render please go directly to rimworld.gallery and read the rules and instructions there. Uploading on your federated server may fail due to file size limits

Rules

PLEASE ONLY POST RENDERS Watch the HOW-TO VIDEO or read the instructions

All colonies are welcome here. If you are playing it and like it, so will we.

1. High resolution renders only No screenshots, please use PR (Steam / GitHub) to make renders. Here's tips for the settings. You may upload regular/additional images in the comments

2. Post the entire map or as much as possible of the surrounding terrain. If surrounded by mountain and/or ice, modest cropping is allowed. Please keep the render square.

3. Use descriptive titles Think colony/seed name, colonist count, biome, background info etc.. So not: 'I was told to post this here'. 'The others are probably better.' Or without any additional info: 'My current colony' 'My last colony'

4. Repost? After significant expansion Reposting from /r/RimWorldPorn is allowed without restrictions A new post of your expanded colony is welcome. To prevent spamming the feed, not too often. If you've posted elsewhere or want to: It is ·YOUR· colony, so if you want to (re)post it anywhere else, don't let anyone stop you!

5. Ships must be landed Complete ships may be posted only when landed on a non icy tile. Instruction video

6. No plagiarism If you share someone else's render, give the original builder credit.

7. Self promotion RimWorld related self promotion is allowed, like for Twitch, YouTube etc; in the comments of a render relevant to your work, posted by you, once per colony. Wiki link · · · ·

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[–] [email protected] 2 points 3 months ago (2 children)

You have so many beds! I can't get past maybe 8 before I start losing folks. Any tips for getting more people? Maybe I'm just too picky. Or too good at shooting.

[–] [email protected] 2 points 3 months ago (1 children)

Psychic shock lances are OP when it comes to getting more colonists

[–] [email protected] 2 points 3 months ago (1 children)

Oh really? That's great to know. I read "brain damage" and got scared.

[–] [email protected] 2 points 3 months ago (2 children)

That can happen but in my experience it's not common. The wiki says it's 30% chance but i don't think that's right, I think that's just the chance they are set on fire

[–] [email protected] 1 points 3 months ago

Update: I got one! The enemy broke and ran, but I had staged a physic lance dude at a convenient exit, and he zapped a good one. Easy! Thanks for the tip.

[–] [email protected] 1 points 3 months ago

I've equipped my melee pawns with them, but the only raid so far has had so many people it didn't seem safe to poke them outside to zap someone. I'll keep trying!

[–] [email protected] 2 points 3 months ago

The south-west base has like 2 people living there so far. I ran out of bedrooms in my first one :) If you have ideology, you can make your rituals have a 50% chance to make a colonist join.

[–] [email protected] 1 points 3 months ago

Practical, well optimized base.

[–] [email protected] 1 points 3 months ago

I like this take on organic base building. Using the landscape to shape buildings has a proud tradition in architecture.

[–] [email protected] 1 points 3 months ago

Gotta respect the terrain! Though id be building inside that mountain on the left