[-] [email protected] 2 points 9 months ago

I like your visual styling of garden. And car is fun.

[-] [email protected] 3 points 10 months ago

This time I decided to exclude several events similar to those shown earlier. Such as events in caravans. But now, in the end, I understand that they could also be filmed and included in the video.

16
submitted 10 months ago by [email protected] to c/[email protected]

Cult of Planet is a colony of a progressors society, whose goal is to infiltrate this planet.
On Third Year we had only Mechanoids as raiding enemies. More then 12 mech events invade our colony.

[-] [email protected] 2 points 10 months ago

Great work!

It hard to bear it! It is a glitter world base! Such a beautiful geometry! Auh, my eyes! We need to send our bad asses there: toxic-pigskin-vampire-huskars. To make breakfast together of course.

9
submitted 10 months ago by [email protected] to c/[email protected]

Continuing our colony timelapse, 3rd Year is ready.
We removed the ineffective killbox, put in more canopy-roof for toxic fallout event, prolonged the tail of the spiral closer to the edge of the map. And we would have reached the edge of the map if not for several breacher raids in a row.

[-] [email protected] 2 points 10 months ago

Hmm.. I should make more observations of sappers. Thanks

About that turret. I thought that collision mechanic work only if turret is surrounded by doors. And it works for me 99%.

Can you share the save file with this base?

[-] [email protected] 2 points 10 months ago

Continuing our colony events with this video of Year 2. Cult of Planet is a colony of a progressors society, whose goal is to infiltrate this planet. Second Year ends with AI Core treasure.

7
submitted 10 months ago by [email protected] to c/[email protected]

Continuing our colony events with this video of Year 2.
Cult of Planet is a colony of a progressors society, whose goal is to infiltrate this planet. Second Year ends with AI Core treasure.

[-] [email protected] 1 points 10 months ago

I like those cotton graves =) And round froms too

[-] [email protected] 2 points 10 months ago

smart traps, I should mark

[-] [email protected] 1 points 11 months ago

What a story! Nice, realistick base. If the chances of fighting back are more than 50%, then I would stay regardless of losses.

[-] [email protected] 1 points 11 months ago

From a bird's eye view it looks like a little paradise

[-] [email protected] 2 points 11 months ago

Seems it was peaceful gaming )

[-] [email protected] 1 points 11 months ago

Lenla - is a name of the Village? How did you choose this name?

[-] [email protected] 1 points 11 months ago

Looks natural, it will be interesting to fight versus medieval raid on this base

7
submitted 11 months ago* (last edited 11 months ago) by [email protected] to c/[email protected]

I play non-square maps usually, and I got a permission to post this one. In memorize my colony and it's story I made: a timelapse with music and events variants

For starting of the colony I switched off all DLCs and made a list of mods with only UI and mechanics improvements without new objects. Later I will switch on additional content to improve base and gameplay.

Map Size: 384x216 Seed: ангкоркита Tile: 44577 27 Pawns and lots of animals Tropical Forest with adjacent tiles extras

Thank you for your attention

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joined 11 months ago