The thing is that people don't want to play the games. They want to be part of the conversation, they don't give a fuck about the games. Otherwise they would invest time in the games and would see that you make the game easy trough items and combinations of items.
People Twitter
People tweeting stuff. We allow tweets from anyone.
RULES:
- Mark NSFW content.
- No doxxing people.
- Must be a tweet or similar
- No bullying or international politcs
- Be excellent to each other.
That makes so much sense. Been wondering why so many people are bitching about the games known for being hard because they are hard and even making dumbass statements like "games difficulty should be accessible for everyone." That would defeat the design itself. So would making the story less vague. If you don't understand why, it's pretty clear you don't understand game design and intentions behind why it's hard, why it doesn't tell you shit and why you have to ask other people what's up with this and that. At the very least, you're too young to remember a time when every game was like this and what Fromsoft's games are attempting to capture.
I heard a remark to the effect of "X-COM 2 feels like it was just made for people that really liked the other X-COMs"
Sometimes I get where people are coming from in these topics. But also sometimes it really feels like someone saying "Finnegans Wake is too complicated. They should rewrite it for me"
I keep thinking about how Miyazaki himself said he absolutely sucks at his own games and only got through using every trick, every tool, and every bit of knowledge from being the creator to get through it and I want to see him in PvP.
Imagine being able to beat a game designer at their own game.
It's honestly not hard. I watch people use software I build, and they're far more efficient than I. It turns out building stuff and using stuff are two very different skills.
Guild wars 2 has achievements for defeating company employees in PVP. Fun little easter egg
I have some super rare obscure Steam achievement for a game called Tactical Intervention that required doing a really stupid thing while on the same server as one of the devs. I don't think it was killing them, though. Just that they had to be in the server. It's been a while.
It's not the same, but I remember my friend and I absolutely wrecking an XBox live company team in Halo Reach big teams. We were an exceptionally mid team on the best days. It was so satisfying.
Got a actual chuckle from me this joke did