572
submitted 10 months ago by [email protected] to c/[email protected]

A European initiative is now underway for videogame preservation and consumer protections against publishers "killing games."

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[-] [email protected] 77 points 10 months ago

well, while i understand sunsetting old online multiplayer games because hosting game servers is a non zero cost, i can't understand the need for singleplayer games to be always connected and rendering them unplayable

[-] [email protected] 66 points 10 months ago

The company wouldn't be required to keep their servers online, just to allow other people to host their own. So it has 0 ongoing cost and maybe few hours of coding during game development.

[-] [email protected] 21 points 10 months ago

Unless you are a game developer I would hold off on assuming how much work would be required to do what this proposal asks.

[-] [email protected] 53 points 10 months ago

Used to be the norm back in the day though. I'm saying 15 years or so before the old internet disappeared with AWS etc.

Self hosted should be an option and I think this is a reasonable requirement tbqh. Yeah it's not 0 work but it's not a hardship either, really, given the many hours that are going to be needed on netcode anyway. Especially if you know this going in to development.

[-] [email protected] 3 points 10 months ago* (last edited 10 months ago)

That isn't an unreasonable take. But the language this proposal uses is far too vague and leaves too much in the hands of the government, and could be used by the EU, an organization not really known for their tech savvy, to place some burdensome requirements on developers....especially indie developers who do not have the resources that big studios have.

[-] [email protected] 7 points 10 months ago

Indie developers are the only ones doing that, Knockout City devs released their hosting software for the community, it's the AAA developers that wanted to maintain control.

[-] [email protected] 3 points 10 months ago

Wat

Building a whole cloud backend is not a few hours work.

Plus I bet most of these companies share cloud tooling so they'll need to make distinct standalone self host code

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[-] [email protected] 8 points 10 months ago

There's actually nothing wrong with no longer supporting a game you developed. The problem is these scummy bastards make sure no one can support the game or run it privately after they abandon it.

[-] [email protected] 4 points 10 months ago

I can't understand the "need" for the server to be hosted by the company. Our computers are just as good.

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[-] [email protected] 64 points 10 months ago

If you are a European Citizen, sign it. It takes a minute of your time. Not more.

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[-] [email protected] 42 points 10 months ago

I could see this leading to standardizing and outsourcing multiplayer services, which would be interesting.

That being said, before that happens, as a developer I'd be like: here's a zip file with all of our proprietary stuff ripped out. Have fun spending the next few months getting it to work well. Congratulations, you're now supporting a game that did poorly enough for us to drop it.

But seriously, go sign it. Long term it should be a good thing.

[-] [email protected] 12 points 10 months ago

Sweats in GameSpy

Honestly, it would probably lead to the major distributors also having control over that... So I guess one more yacht for Gaben?

Kinda funny that people on this platform consider that centralization of the service would be a good thing.

[-] [email protected] 5 points 10 months ago

On one hand, I'd love to see drop in replacements for steam services, especially something that could be selfhosted. On the other hand, if steam services ever goes down, there are metric megatons of reasons to reverse engineer a solution. The centralisation could end up being standardisation.

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[-] [email protected] 10 points 10 months ago

The proposal is precisely about not letting your snake ass do that, since it would be no different than spinning a private server, customers shouldn't have to learn how to analyse network packages and break DRM just to play a game they paid for because you turned off your server.

Either sell it as a subscription or sell it as packaged product, not both.

[-] [email protected] 4 points 10 months ago

I'm old enough to remember when dedicated servers were the norm.

Oh sweet times before the matchmaking

[-] [email protected] 21 points 10 months ago

Just signed it. Took 10 seconds with my ID-Card.

[-] [email protected] 18 points 10 months ago

While this would be great for those "online needed to play" games, wouldn't this also lead to companies preferring subscription models?

I'd assume it's easier to not include multiplayer in the "base" game and just charge a monthly subscription for the online part. Now the proposed law wouldn't apply, since the customer only paid for the base game.

It's pretty obvious what the intention of the writers of the proposal is, but I feel like it could have an opposite effect and push even more to the "games as a service" model those greedy publishers so desperately want.

[-] [email protected] 17 points 10 months ago

Still better than the shit we have where Ubisoft just stole my game, The Crew.

That's part of the intention, either make a service or sell a game, companies are getting it both ways without the responsibility of neither.

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[-] [email protected] 11 points 10 months ago

The problem is that a lot of companies are already launching dead-on-arrival live service games, so unless they're willing to make something unique, all they will do is saturate the market further and keep burning money. I don't think this law would change those incentives much if at all.

[-] [email protected] 5 points 10 months ago

The reality is GaaS is exteremely hard to success. Every one success GaaS, there are probably 20 or 50 failed one that we even never heard.

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this post was submitted on 03 Aug 2024
572 points (98.5% liked)

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