this post was submitted on 01 Jul 2024
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[–] [email protected] 174 points 4 months ago (2 children)

Aaaannnnddd its dead. Zero interest. Congratulations SEGA. I was a little bit exctied, and now I am not.

[–] [email protected] 99 points 4 months ago (1 children)

It's a live service AAAA Open World Taxi Royale Roguelite with crafting, survival and deck building, first season pass: Seaman skins.

[–] [email protected] 37 points 4 months ago (1 children)

“Crazy Taxi now leverages the power of AI. This transformative machine learning will transform the way gamers interact in our game, as our AI powered engine will robustly streamline the way gamers connect and socialize. Embark on a new journey, where AI will AI. Now, take the next AI step with AI!”

[–] [email protected] 9 points 4 months ago (1 children)
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[–] [email protected] 38 points 4 months ago (3 children)

what is even the point of making a taxi game MMO? just so you can see other players driving fares around you and potentially fucking your shit up?

[–] [email protected] 20 points 4 months ago (1 children)

Exactly, like gta online probably

[–] [email protected] 7 points 4 months ago* (last edited 4 months ago) (2 children)

but at least inGTA you can have PvP and Co-op… what is the PvP or co-op play in driving taxi fares?

[–] [email protected] 12 points 4 months ago

You can be an obnoxious passenger threatening 1 star reviews, the driver has an ult calling a wellness check on you

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[–] [email protected] 132 points 4 months ago (1 children)

Some fuckwit VP needs fired over this decision. It was a simple game: pickup fairs, earn extra time, unlock stuff as you progress. If a publisher want extra cash, do more levels, or different jobs (delivery driver addon anyone?). And a fun soundtrack

Should have been able to bang it out for a million quid, and then reap the rewards. But nooo, now we have a game nobody wants to play, costing 20mil and will have servers shut down 2 years after launch

Everything that is wrong with gaming in 2024

[–] [email protected] 10 points 4 months ago

Surely this AAA-budget live service game with a terrible premise won't faceplant immediately and force us to close the studio...but let's make it an MMO, just to be safe.

[–] [email protected] 84 points 4 months ago (1 children)

Ugh. How to kill all hype in one headline.

[–] [email protected] 35 points 4 months ago

But they hit so many buzzwords. 20 year old buzzwords even!

[–] [email protected] 63 points 4 months ago (1 children)

So... Burnout Paradise, but with competition for fares?

I don't want to play Uber: the Game.

Open world AAA is fine. Praying they are just blowing smoke with their MMO ambitions.

[–] [email protected] 16 points 4 months ago (1 children)

That game needed splitscreen, all I ever want those games to do is be multiplayer locally.

[–] [email protected] 5 points 4 months ago

If I had to guess why it didn't have split screen was the open world. My guess it streaming assets from two different places on a huge map was costly to do twice (memory wise). Atleast when it was designed/launched.

[–] [email protected] 48 points 4 months ago

Open world, MMO and AAA are like red flags to me lol

[–] [email protected] 44 points 4 months ago (2 children)

Why AAA? Come on Sega, you can get it to AAAA, have people pay for time like back in the arcade days! Game starts, you get "Insert coin" and a microtransaction!

Dream big!

[–] [email protected] 11 points 4 months ago (1 children)

You can finish that buzzword bingo card by having players pay in crypto

[–] [email protected] 9 points 4 months ago

I think the majority of developers have thrown in the towel on their crypto/NFT aspirations, thankfully.

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[–] [email protected] 41 points 4 months ago (1 children)

Idk about yall but as soon as a publisher classifies their game as triple A it’s definitely Walmart discount bin quality to me

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[–] [email protected] 40 points 4 months ago

I'm willing to keep an open mind until it releases, but that tells me that the gameplay will be nothing like the original.

[–] [email protected] 33 points 4 months ago (1 children)

Ahhh the new magic words to make me not buy a game: "AAA"

[–] [email protected] 13 points 4 months ago (2 children)

What if we said .... AAAA!

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[–] [email protected] 26 points 4 months ago

that sounds like a joke 😭😭😭

[–] [email protected] 22 points 4 months ago
[–] [email protected] 19 points 4 months ago (2 children)

Let's be honest here. The original series was on arcades and you had to get from point A to point B. For the current generation of gamers this is the equivalent of a mini-game you play on the loading screen of the main game. I'm not defending the GaaS shit, but what did you guys expect?

[–] [email protected] 6 points 4 months ago

In terms of expectation, this is more in line with my fears than my hopes.

All the effort they're putting into slowing the pace of the game is just added cost for development and it's going to hurt them where it really matters, music licensing.

Half the appeal of the original was a soundtrack of popular music that fit the mood of the frenetic gameplay perfectly. Now they'll have to pick lower-energy tracks to suit a meandering "open world" game that might get interrupted by other players at any moment.

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[–] [email protected] 19 points 4 months ago* (last edited 4 months ago) (1 children)

Yay! I won buzzword bingo on this one!

[–] [email protected] 8 points 4 months ago

I'm still missing AI and Metaverse on mine

[–] [email protected] 19 points 4 months ago* (last edited 4 months ago)

Am I gonna be taxing around other players? Why would they do this to an arcade-style classic? Also clearly using "open world" as a buzzword since the original game was also an open world; you just had a time limit that prevented any real exploration.

[–] [email protected] 19 points 4 months ago* (last edited 4 months ago) (1 children)

And of course it will be full of micro-transaction bs. No thank you, I will keep playing my indie games instead.

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[–] [email protected] 18 points 4 months ago

Of course, another $70 live service game we reaaaaally need

[–] [email protected] 16 points 4 months ago (1 children)

So, it’ll be Crazy Taxi only in name.

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[–] [email protected] 14 points 4 months ago

dont quite think competitive taxi multiplayer online makes much of a great idea. maybe slap some AI on so all passengers tell you dreadfull long stories that make no sense....then I'm in

[–] [email protected] 14 points 4 months ago

Well, who else is gonna wait for some passionate fan of the original to play 2 minutes of that game, get a refund, then work on an open source clone of the original that will absolutely be the unofficial official sequel literally all fans wanted?

[–] [email protected] 14 points 4 months ago

My hype became fear, just like that.

[–] [email protected] 13 points 4 months ago

Interest level 0

[–] [email protected] 10 points 4 months ago (3 children)

I wonder how many of the devs working on the title actually believe in this direction

[–] [email protected] 9 points 4 months ago

Given that they're still recruiting what seems like the whole dev team, including lead designer, I'd guess none.

This project exists solely in the heads of marketing. Expect a disaster with a begging bowl.

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[–] [email protected] 10 points 4 months ago

The execs are certainly living up to the crazy portion of the name

[–] [email protected] 9 points 4 months ago

The only way I can see this working is battle royale style, stick 100 taxies on a map and kill the lowest performer every 10 seconds. But also allow for some sort of stealing other people's pasangers and money to make it interactive. That has the potential to be fun if made correctly, which it won't be unfortunately.

[–] [email protected] 8 points 4 months ago (3 children)

It'll be like GTA except you can't get out of the car ¯\_(ツ)_/¯

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[–] [email protected] 8 points 4 months ago

haven't heard that name since I was 11 years old in the back of a Dave & Busters

[–] [email protected] 8 points 4 months ago (1 children)
[–] [email protected] 9 points 4 months ago

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[–] [email protected] 7 points 4 months ago

As with most games I'll wait until about 3 months after it releases before I consider whether I'm going to buy it. It's not like it's going to run of copy's out is it?

[–] [email protected] 7 points 4 months ago (3 children)

How the heck is that supposed to work? If every taxi is being crazy, it's just unmanageable chaos.

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[–] [email protected] 6 points 4 months ago

That doesn't bode well

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