38
submitted 1 year ago by [email protected] to c/[email protected]

Very clever puzzle game. Combines Sokoban-like block pushing with predicate logic. So for example, if you create a rule like "Walls is you", you now control the walls, or you can undo an existing "Walls is stop"-rule and the walls are now non-colliding. The rules themselves are created/destroyed by pushing three blocks together: object IS property.

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[-] [email protected] 9 points 1 year ago

as you get deeper into the game the puzzles get even more mind bending

[-] [email protected] 8 points 1 year ago

It's an ingenious concept for a game and I need to remember to play it

[-] [email protected] 7 points 1 year ago

I really enjoyed it even though I was bad at it. I immediately remember thinking that I wish I had a game like that as a kid and I might've understood programming better from a young age.

[-] [email protected] 6 points 1 year ago

made me feel like an idiot, still haven't beaten it although i should because ive heard its super worth completing

[-] [email protected] 3 points 1 year ago

I'm adamant about never looking up the solutions so I'm still a few levels short of 100%. I've been chipping away at the game for years now

[-] [email protected] 2 points 1 year ago

Well that's fun/intimidating! I've only seen a fraction but some levels took me half an hour already. I did figure each one out by my own so far though.

[-] [email protected] 2 points 1 year ago

Impressive! I remember taking a long time on the beginning levels because the language logic made by brain melty. It still does tbh

this post was submitted on 25 May 2024
38 points (100.0% liked)

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