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cross-posted from: https://programming.dev/post/51247328

I use speckit, and while I like the spec/clarify/plan/task/analyze/implement loop (although it can get a bit overwhelming at times), I don't like that I have to start with writing a spec and implement it to begin with. I am looking for a more of a design phase before the spec phase, where I can talk about the overall application architecture, and then start writing specs for implementing pieces of it.

For instance, let's say I want to build a github repo provisioner that 1. creates repos with desired setup, and 2. bulk edit repos with secret updates, yaml updates, etc. I don't want to build both the features at the beginning. I want to first build only the create portion, and then do the bulk edit feature later on. With speckit, I can do this by only telling it to create the spec for the build portion, but later if I want to build the bulk edit portion, the whole application might need to be changed in important places, because it wasn't a 'planned' feature when it was first designed. I want instead to have a design phase where I describe and maintain a doc with the whole application, and when I start the spec for the create portion, the agent can understand that this create portion is only part of a bigger application and can design/implement the create portion accordingly.

Have you come across a situation like this? how do you handle your big applications? Please advise.

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I use speckit, and while I like the spec/clarify/plan/task/analyze/implement loop (although it can get a bit overwhelming at times), I don't like that I have to start with writing a spec and implement it to begin with. I am looking for a more of a design phase before the spec phase, where I can talk about the overall application architecture, and then start writing specs for implementing pieces of it.

For instance, let's say I want to build a github repo provisioner that 1. creates repos with desired setup, and 2. bulk edit repos with secret updates, yaml updates, etc. I don't want to build both the features at the beginning. I want to first build only the create portion, and then do the bulk edit feature later on. With speckit, I can do this by only telling it to create the spec for the build portion, but later if I want to build the bulk edit portion, the whole application might need to be changed in important places, because it wasn't a 'planned' feature when it was first designed. I want instead to have a design phase where I describe and maintain a doc with the whole application, and when I start the spec for the create portion, the agent can understand that this create portion is only part of a bigger application and can design/implement the create portion accordingly.

Have you come across a situation like this? how do you handle your big applications? Please advise.

2
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36
Follow the curve (thelemmy.club)
24

Keeps alerting me to empty boxes of 'person' detected with 90+% confidence. So frustrated right now.

24
submitted 2 months ago* (last edited 2 months ago) by nieceandtows@programming.dev to c/parenting@lemmy.world

She's an only child, and we didn't grow up in America, so she's a bit naive on a lot of things. Her teacher advised us the other day that she's such a sweet girl, but middle school could be brutal for her because of that. What are some wholesome shows I can watch with her that helps her get ready for the world?

EDIT:

This is an astounding collection of shows. Thank you so much! We've started watching Amphibia, and really enjoying it so far. I'll add all these to the backlog. Thanks again!

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submitted 2 months ago* (last edited 2 months ago) by nieceandtows@programming.dev to c/3dprinting@lemmy.world

FWIW

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submitted 4 months ago* (last edited 4 months ago) by nieceandtows@programming.dev to c/artshare@lemmy.world

Not sure where to post this, so here it goes.

Life

It must come to an end
For even though we lived a good one
It's time to go away


Remember the good times you had|
and all the fun you had
'cause it's time to go away


But if you have a strong friendship
you might remember them in your next life!
But sadly, it's time to go away
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32

Designing a simple photo frame. I wanted to make it so that it prints without supports. While printing, however, the back support part wobbles/vibrates with movement, and is printing terribly.

Ender 3v3 CoreXZ, PolyTerra matte black filament, using the CR-PLA Matte profile in Creality Print 7. Tried printing at slow speeds, the issue still persists.

I've tried making the back support with only 45 degree angles (previously it was an x diagonal), made it thicker (from 0.75mm to 1.5mm). Nothing is working. Please find the stl and 3mf here (https://www.thingiverse.com/thing:7281179).

Is this a printer issue, a model issue, or a slicer issue? Please advise.

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[-] nieceandtows@programming.dev 98 points 5 months ago

Looks like it got too creepy for its own good.

[-] nieceandtows@programming.dev 98 points 2 years ago

They're not even pretending anymore

[-] nieceandtows@programming.dev 129 points 2 years ago

Why the fuck are these two the choices?!

[-] nieceandtows@programming.dev 97 points 2 years ago

A wholesome green text?! Those are rare.

[-] nieceandtows@programming.dev 126 points 2 years ago

What's not the temperature now? What's not the nearest Walmart? Who is not the president of USA?

The possibilities are endless!

[-] nieceandtows@programming.dev 97 points 2 years ago

And although his coding skills are great, he has a lot to learn before he deploys anything to production.

[-] nieceandtows@programming.dev 258 points 2 years ago
[-] nieceandtows@programming.dev 105 points 2 years ago

I'll never understand what about feet that makes people horny.

[-] nieceandtows@programming.dev 123 points 2 years ago

I have zero knowledge about this game, but this was an enjoyable read

[-] nieceandtows@programming.dev 133 points 2 years ago

Why the fuck would it get removed? It’s part of Lemmy lore now.

[-] nieceandtows@programming.dev 131 points 2 years ago

This is why I gave up buying on GOG and buy my games exclusively on Steam. Valve has made linux a viable gaming platform through seamless proton integration and steam deck. GOG on the other hand hasn't even built a linux client after all these years.

[-] nieceandtows@programming.dev 132 points 2 years ago

“With more people in the office, we are in a better position to use our own technologies”??? What? Do they actually know what their product is?

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nieceandtows

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