48
submitted 3 weeks ago by [email protected] to c/[email protected]

Hi everyone! Were currently looking to get two new members of the community team: one for programming.dev (our forum and link aggregator) and one for bytes.programming.dev (our microblog)

Tasks would include making sure the community side of the instance runs smoothly so that people can enjoy the content on it

For programming.dev that would include helping with handling reports that come in, handling applications and making sure content hosted on the instance follows the CoC. For bytes it would be the same bar applications as bytes does not have an application process. You can see the full administration guidelines on our legal site here: https://legal.programming.dev/docs/administration-guidelines/. The primary communication platform for the admins is discord but all channels are also bridged to matrix

Anyone interested feel free to reach out to one of the team members listed in the administration guidelines (apart from snowe) or comment on the mirror of this post created on the programming.dev side (you can reach out on discord, matrix, programming.dev, or bytes)

The process for getting added onto the team would include an interview and permissions being added slowly to make sure new additions understand the guidelines and how they should be handling reports

1
submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/[email protected]

Been working on getting a game jam set up with a bunch of other organizers for the past bit. At some point in the future I should be adding in activitypub support (for the microblog side of the fediverse) so that posts mentioning the jam show up in the jam main page (that wont be for this iteration of the jam though since I primarily focused on getting the base jam functionality up)

D2Jam is a community centered game jam with a emphasis on supporting things constructed by the community! We wanted a jam which celebrated post-submission events, encouraged discourse and reflection, and provided tools for developers to find and share games.

D2Jam is an online game jam that anyone is free to join and that lasts for 3 days (Somewhere between Friday and Monday depending on timezones). There is a 2 hour submission window at the end as a time to make sure you get your game submitted before the jam fully ends. After the jam there is a 2 week rating period to play, rate, and give feedback to other entries in the jam. In addition any post jam events such as the Score Chasers tournament will be run in the post jam period.

We have 2 categories: Regular and O.D.A (One Dev Army). Both happen at the same time.

https://d2jam.com/

23
submitted 4 months ago by [email protected] to c/[email protected]

Useful to not need to tab back to it after changing one thing in the inspector

61
submitted 4 months ago by [email protected] to c/[email protected]

Useful for things you don't edit but still would need to scroll past

74
submitted 4 months ago by [email protected] to c/[email protected]

Capitalized will also put a space when swapping between letter and nums

48
submitted 4 months ago* (last edited 4 months ago) by [email protected] to c/[email protected]

Will be reindexing all of the tables I havent reindexed yet just in case some of them also got corrupted

Seems like some peoples profiles are also affected by the issue although its much rarer

15
submitted 4 months ago by [email protected] to c/[email protected]

Doing another round of maintenance to fix some issues related to posts

It might only be down for a bit within that window but im giving myself two hours in case some things take longer than I expect

57
submitted 4 months ago by [email protected] to c/[email protected]
36
submitted 4 months ago by [email protected] to c/[email protected]

Will be attempting to fix some issues. If theyre still there after this maintenance I'll be doing another round tomorrow or on the weekend around the same time slot since there's less activity then

45
submitted 4 months ago by [email protected] to c/[email protected]

Export range (used to create a box in the inspector for choosing a number within a range) can have extra things added to it in any additional arguments after the main 3.

One of these is the addition of a suffix that can be set to whatever you want

46
submitted 4 months ago by [email protected] to c/[email protected]

Then you can easily move to bookmarks using the go to button at the top or using ctrl+b and ctrl+shift+b

43
submitted 4 months ago by [email protected] to c/[email protected]

If you also just have a large block of text it lets you see a large amount of the text instead of only a small part at a time

[-] [email protected] 71 points 9 months ago* (last edited 9 months ago)

The easiest way would be subscribing to the communities you want and then using the subscribed feed instead of the all feed

Some frontends (mostly the apps) have filters you can use to filter content but the main frontend doesn't currently apart from blocking the communities

An alternate thing to do could be to use the local feed in the instance that primarily has the content you want. Isnt doable for all types of content since not everything has a topic based instance for it and would require having a new account if you want to interact but theres things such as mander.xyz for science, programming.dev for programming/hardware/etc. topics, etc.

[-] [email protected] 164 points 1 year ago

Hey! Im one of the programming.dev admins and the main mod of this community

I can look into taking over the pr once I get time for it later today or later in the week

[-] [email protected] 88 points 1 year ago* (last edited 1 year ago)

When you look at games made within the last 30 days, godot is double unity

[-] [email protected] 58 points 1 year ago* (last edited 1 year ago)

It looks like you were temp banned from the linux community for 3 days

The comment you made was transphobia which goes against the programming.dev code of conduct. I suggest reading the comment of the user who replied to you and learning how to respect people more

This comment

does not qualify as a "respectful conversations where no one is insulting each other, or anyone else"

[-] [email protected] 175 points 1 year ago* (last edited 1 year ago)

Its still only voters, lurkers that dont do any actions arent counted

[-] [email protected] 97 points 1 year ago

Calculation for MAU changed so the old MAU and the new MAU cant really compared

old one used to include commenters and posters while the new one has that and also voters
both are missing people who dont do any of these three actions though

[-] [email protected] 56 points 2 years ago* (last edited 2 years ago)

Zoomed out graph including some months before the join wave

Users/month are relatively stable now at 33x users/month compared to pre join wave (users/month is people who have posted or commented)

[-] [email protected] 58 points 2 years ago* (last edited 2 years ago)

For anybody interested, the monthly active users including voters is 131,150 (131k)

The one in the graph only takes into account people who have made a post or comment

Edit: The halfyear active users including voters is 253,166 (253k)

[-] [email protected] 64 points 2 years ago* (last edited 2 years ago)

Currently the stance for this instance is defederation as a last resort so everyone can participate in the coding chats. If a community on a connected instance breaks our rules the community will be removed from the instance and things such as politics communities will be hidden from the all feed once we can get that coded in since lemmy itself isnt capable of doing it very well yet (its a feature but only through the backend and painful to do in bulk)

A bunch of hexbear communities fall into the hidden in the all feed category so wont show up to people unless they explicitly look for it by searching and subscribing. Should be pushed out once I can dedicate time to coding it in and ill announce in this community when it has

[-] [email protected] 66 points 2 years ago

Closest thing is [email protected] currently, I've just reached out to one of the iOSProgramming mods about if they want to set up here

[-] [email protected] 73 points 2 years ago* (last edited 2 years ago)

The instance is currently federated with every instance (including places like lemmygrad and explodingheads) as the current stance is defederation should be a last resort with users being able to choose what they want to see instead

Exploding heads has some very questionable content though so its status is currently being discussed by the admins

[-] [email protected] 77 points 2 years ago* (last edited 2 years ago)

Heres a link to the linked post: https://godotforums.org/d/35412-sadly-i-think-godot-is-a-scam-im-not-sure-i-can-do-this

Comment by the previous community forum owner (before the one that shut it down) that I feel should also be put in this thread

While I cannot speak for Cybereality and his experiences and feelings on Godot and such, i can speak a bit more on the forum side of things.

I ran the Godot Community Forums for 4 years and 7 months, back when Godot 3.0 wasn’t even in alpha yet. However, I resigned in May 2023 and handed the reins over to Cybereality, whom I believed would run the forums similar to how I did and seemed enthusiastic to do so. I resigned because I realized I didn’t have the time to dedicate to it like I felt a leader should and so, instead of being at the helm but not having the energy to properly help the forums grow, I stepped down. Simply put: I was burning out and didn’t have time to run the community, and Cybereality offered to take over it and so I passed it along.

I did not expect this turn of events and I am saddened by the entire thing. I understand being frustrated with the direction Godot can take, the difference between expectations and reality, and can sympathize with not running a community you do not believe in. However, I am most saddened that the community we built together on the forums is frozen in place simply because of an individual’s feelings on all this. The forums was more than just one individual, even if that individual was the owner of the forums. I know there are great people in the Godot forums that may have been willing to take it over should he have offered. Cybereality is a good person, and I wish him the best, but it saddens me to see years of community be locked in place. The forums grew so much in the last few years and has become a wealth of information on Godot, and while I am glad it is kept in read-only mode rather than being deleted, it pains me to see the forum community this way.

Something I’d like to address though, because I think there is a bit of a misconception on how long Cybereality has run the forums and what that means finically. I’ve seen a few claims that he’s spent hundreds or thousands on the forums.Cybereality has only run the forums for a few months, since May 15th. The reason I bring this is up is that, prior to this point, I was solely funding the Godot forums for the entire 4 years and 7 months, I did not take donations, run ads, or ask anyone to help fund it. While I understand that Cybereality has claimed to have spent hundreds (and he may have! I didn’t have paid plugins and such, and my server provider didn’t charge for bandwidth/vistors), I know for a fact that the forums cost (roughly) a couple hundred a year when I ran it, not hundreds a month. He certainly has not spent thousands on the Godot forums if he ran it the way I did. He has only spent his own money on the forums since May when we transferred the server to him, prior to that the forums were funded entirely out of my own pocket and no one else’s. I don’t know what server he used, whether he paid for bandwidth, how expensive the plugins he bought were ,etc., but I do know that the notion (implied or otherwise) he’s been paying for the forums for years is false, he’s only been paying for it for a few months.

Finally, the forums were never an official Godot social platform and we were entirely community driven, unlike the other Godot communities that are linked on the Godot community page. The forums was also linked on the Godot community page, but we ran our own ship, had our own set of rules (we observed and adhered to the Godot Code of Conduct, at least while I ran it), and forum staff (entire volunteer!) were composed of people from within the Godot forums community. We managed ourselves and did our best to make a healthy community. I can confidently say that the forum staff I worked with were some of the most talented people who really cared about the community and helping everyone use Godot, and we all spent countless hours of our free time to make the forums what it was. We truly tried to make it a place for all Godot developers, at least while I was running it.

It saddens me to see that it all went down this way and I’m sorry for everyone on the forums who enjoyed and participated as part of the community. I hope you all find new communities to join that are just as special as the forums. I also hope that Cybereality finds another project he can believe in and is able to pour his enthusiasm into that project and help whatever community he lands in next grow. I wish everyone I interacted with over the years on the forums the best and I hope you all keep making games (with Godot or otherwise) and find great communities to be a part of.

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Ategon

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