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submitted 10 hours ago by Sibbo@nord.pub to c/linux_gaming@lemmy.world

You all probably know the typical vehicle simulation game: pay 20 bucks, get three different cars/trains/tracks/airports/planes/..., and for anything more you have to pay another 10 bucks a piece. The games are pure rip offs meant to extract as much money as possible at minimum value provided to the customer.

But then there are games that are sold as one single complete product and are of high quality. Such as Derail Valley or Beamng Drive. Those are products I really value and that manage to impress over and over again. They are continuously in development and feature a detailed simulation, open world, various game modes, detailed difficulty settings and more. This makes them playable forever and ever without getting boring.

I never played a ship simulation before. Does something in the same spirit exist for ships? Doesn't matter if small boats or big cruise or transport ships.

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I love this game, and I decide to put some effort to make a good reading for the people who would love to talk on this game. All feedback is welcome, and dicussion even better.

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With the July Steam survey clearing the 4% desktop mark, corporate tech is finally starting to look our way. GOG, Epic, and NVIDIA are pushing native or Flatpak tools, and even EA is rumbling about Proton anti-cheat support.

It’s easy to get excited, but let’s be real, a few corporate launchers and job listings aren't a victory. Valve and the open-source community did all the heavy lifting to get us here; big tech is only showing up now because the numbers are too big to ignore. Still, it's a fascinating milestone.

Thoughts on whether we'll ever see real movement on the anti-cheat front, or are we always going to be locked out of the big multiplayer titles?

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submitted 2 days ago* (last edited 2 days ago) by mr_MADAFAKA@lemmy.ml to c/linux_gaming@lemmy.world

https://steamcommunity.com/app/1867240/discussions/0/573792728906914951/?ctp=6#c588434795636287991
https://www.protondb.com/app/1867240
There will be one more playtest from August 21–23. To receive an invitation, register via Steam or player.gg
https://x.com/HowardPhilpott/status/2082040132425650683 - steam deck gameplay

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Our new open source and completely free fishing game NETfishing is now available to the public. We thank you for giving it a try and providing feedback. More info at https://netfishing.org/. Reach out to me and lets connect if you have bug reports, feature requests or just about anything else.

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Patch notes in spoiler

spoilerThis is AKA the "Controller fixup" release.

First the non-controller related changes:

Wine And Graphics

  • Updated the Wine base and rebased the GE patch sets.

  • Updated DXVK, DXVK-NVAPI, VKD3D, and VKD3D-Proton.

  • Rebased OptiScaler/upscaler support.

  • Refreshed the Wine-Wayland/EM-11 patch set with fullscreen, focus, scaling, pointer, IME, colorspace, and deadlock fixes.

  • Stopped automatically showing DXVK shader compiler text unless explicitly requested through DXVK_HUD.

Video And Audio

  • Fixed a race in Media Foundation source-reader cleanup that could break Street Fighter 6 cutscenes unless debug logging was

    enabled.

  • Rebased the GE FFmpeg/WineDMO video playback patches onto the updated Wine base.

  • Added socket validation needed to avoid the Killing Floor 3 video-related crash.

  • Continued the long-running WinePulse timing recovery work for audio streams.

  • Packaged the PipeWire ALSA plugin for both x86_64 and aarch64 as it's useful for some games and the DS5 haptics audio device enumeration

Controller Support

  • Finalized DualShock 4, DualSense, and DualSense Edge haptics, controller-speaker audio, and hotplug handling.

  • Fixed controller audio and endpoint handling when switching between Sony controller models.

  • Added support for Sony controller functionality in non-Sony titles such as Assassin’s Creed Shadows, Mirage, Valhalla, and

    Black Flag Resynced.

  • Added DualSense-to-DualShock 4 spoofing.

  • Added Sony HID-to-XInput conversion, including conventional two-motor rumble translation.

  • Added an ISteamInput006 compatibility fallback for games that require Steam Input.

  • Fixed Black Desert controller detection and startup crashes.

  • Added Monster Hunter Wilds controller and USB audio handling.

Game Fixes

  • Fixed the Star Citizen unsupported-OS message-box crash and its condition check.

  • Disabled executable ASLR for Assassin’s Creed Revelations to handle its dynamic executable relocation behavior.

  • Improved the Monster Hunter Wilds save import fix so missing Steam userdata paths no longer cause Protonfixes errors.

  • Added or updated fixes for Dungeon Town, Heroes Chronicles, ESO, Heroes of Newerth Reborn, LEGO Marvel Super Heroes 2, and

    several other titles.

  • Made the ICU forwarder stubs prefer native DLLs to fix a launcher crash in Cyberpunk 2077

  • Removed old game-drive exceptions and added stricter Steam library path validation.

  • Added numeric UMU_ID fallback, so umu-123456 can supply app ID 123456 when SteamGameId is unavailable.

ARM64

  • Backported LLVM-mingw ARM64X support.

  • Updated the ARM64 Steam Runtime SDK.

  • Enabled ARM64X DXVK and VKD3D-Proton modules.

  • Fixed Meson linker flag propagation for cross-compiled projects.

Next, a deeper explanation of the new controller options:

These are mainly introduced for usage outside of steam, although they can also be useful within steam when steam-input isn't working as well as it could or when wine-wayland is being used and subsequently steam controller profile switching can't be used due to the overlay not working in wine-wayland.

First, disable Steam Input:

  1. Open the game’s Steam Properties.

  2. Select Controller.

  3. Set the per-game override to Disable Steam Input.

NOTE: When running outside Steam, Steam Input is already absent.

OPTION 1: DS4 Spoof

PROTON_SONY_DUALSENSE_AS_DUALSHOCK4=1 %command%

Function: Wine presents the DualSense or Edge as a real DS4, including the DS4 device identity and report layout. This normally

preserves the game’s native PlayStation mappings and DS4 icons. This is useful for games that have full DS4 support but are missing DS5/DS5 Edge support.

Example use cases:

  • Assassin’s Creed Odyssey

  • Assassin’s Creed Origins

  • Assassin’s Creed III Remastered, including Liberation Remastered

OPTION 2: XInput Convert

PROTON_SONY_HIDRAW_XINPUT=1 %command%

Function: Wine converts DS4, DualSense, or DualSense Edge input into a correctly mapped XInput controller. Conventional XInput rumble is translated back to the Sony controller. This does not alter the game’s artwork, so the game may continue displaying Xbox or otherwise incorrect icons. This is for games whose Sony controller handling produces incorrect mappings, commonly because their controller profiles or icon support are incomplete. Typical incorrect game behavior will detect the controller, but show Xbox icons due to PS icons not being implemented in the game, and mappings also being incorrect.

Examples:

  • Assassin’s Creed II

  • Assassin’s Creed Revelations

  • Assassin’s Creed IV: Black Flag

  • Black Desert Online

OPTION 3: Steam Input Fallback


  PROTON_SONY_HIDRAW_XINPUT=1 \

  PROTON_STEAMINPUT_XINPUT_FALLBACK=1 \

  %command%

Function: Provides a compatible fake Steam Input device and forwards XInput controllers and mappings to it. For Sony

controllers, it works with XInput Convert: the Sony input is first mapped correctly to XInput, then exposed through the fake

Steam Input device. For non PS controllers that already register themselves as XInput devices, it just forwards the device as the Steam input device. This is For games with a hard dependency on Steam Input that need to run without the Steam client or with steam input disabled. It is also useful under Wine-Wayland when Steam Input profile switching cannot operate because the Steam overlay is unavailable or broken.

Example:

  • Monster Hunter Wilds

These modes are automatically enabled for the currently known affected Steam app IDs, but the environment variables remain

available for testing and newly discovered games.

None of these options should be needed for games that have proper, full DS4 + DS5 + DS5 Edge support.

PROTON_SONY_HIDRAW_XINPUT=1 Should be most useful for older games that either only have partial PS controller support without proper icons, or no PS controller support at all.

PROTON_STEAMINPUT_XINPUT_FALLBACK=1 Should rarely need to be used. As far as I know the only use case I've found is Monster Hunter Wilds, which is a steam-only PC game anyway, so steam input should work correctly there to begin with. In case it doesn't this will work with steam input disabled on the game (for example if you want to use wine-wayland -and- have full controller support).

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Technically Luanti isn't a Linux-exclusive game, but it is open-source and I am running it on Linux natively (EndeavourOS, which is based on Arch!)

I have tried out Asuna and Mineclonia, two of the most popular survival games on Luanti. The screenshots are all from Asuna, as that was the one I enjoyed playing the most. Mineclonia is trying its best to replicate Minecraft, meaning you become more critical of things that are a bit different (a little like how people often complain more about Windows clone Linux distros vs ones that are doing their own thing), but I think Asuna was a more enjoyable experience because there were a lot of improvements to the gameplay over Minecraft.

For example, the 3x3 crafting grid is in your inventory in Asuna, so you don't need to bring crafting tables everywhere! There's also a built-in recipe list, and it's actually super useful as you can also see the recipes a certain item is used in when you double click, so if you selected cobblestone, it would show you the pickaxe recipe, stairs recipe, etc. Sprinting in Asuna is very speedy too, apparently it's a 100% speed increase, which is kind of insane, but it does deplete your hunger very quickly. One more thing about the UI, I also like that the tooltips of the items show you their properties (like bounciness or durability). I'm a bit puzzled by the "research" tab though, it seems to eat an item and tells me the item group (which seems like useless information unless I'm missing something? There's also a level indicator which gains xp if you feed multiple of the same item, not sure what that's about)

There's also more mobs, more blocks (especially the decorative kind, there was a lot more variants on the different types of stone for example), and lots more biomes as well. It feels like some sort of modded Minecraft where you have a bunch of new bits to explore again, and the terrain generation is more interesting as well! In my little base, I used "chrysoprase", which is a green stone, and it's a bit like deepslate or blackstone in Minecraft where you can use it in place of cobblestone in recipes, and you can make walls, bricks, etc. In fact, all the stone variants (of which there were many, including different coloured granites, the bright green chrysoprase, dark green jade, and probably lots more others I haven't discovered) can be used like this, while in Minecraft that isn't the case.

There are even plenty of new animals, in particular I love that birds spawn flying in the sky! The main hostile mobs I encountered were slimes, and there were many variants with different properties. For example, aquatic slimes have a slight glow, while poison slimes leave damaging goo on the floor. It's a bit like that colourful slime mod for Minecraft where you can get all sorts of colours of slime for your builds! I also noticed that some of the slimes stole my items, and that they drop them once I kill them (accompanied by a delightful squish animation), which is also new!

It's pretty cool how you can install mods super easily in Luanti, though Asuna already includes a lot of the mods by default. I also like that it's super easy to set up multiplayer, it's just a checkbox to host a temporary server (and I believe you can set up an always-on server as well)

There are some "missing" bits though. My main gripe is that there is no swimming in Asuna by default, making crossing water quite difficult. There is a mod that adds swimming animations, but they don't increase speed and are quite buggy as well. Additionally, there are some bugs, as chickens have repeatedly disappeared in front of me. No idea why, and it's only once I have them safe in my pen! The pathfinding of the animals is also not as good, the chickens can't go around the open fence gate door when following the seeds. You also won't get compatibility with all the existing Minecraft worlds, mods, and shaders, but that's to be expected. I play with shaders in Minecraft sometimes so that is something I miss. There is native controller support in Luanti as well, and in Java edition Minecraft, that requires a mod like Controlify!

I don't have much else to complain about though, it's simply really fun to try something new and fresh once in a while. If you have any questions, let me know!

p.s. does anyone know what the "research" thing does in Asuna? There's not much documentation on the game online (another upside for Minecraft, there is a VAST swath of information online about every little feature)

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I'm messing around with my OrangePi5 again, gonna experiment with Armbian and DietPi again. As both offer a minimal installer, I'll want to add a DE, or at least a graphical interface that can run at boot and let me control it with a bluetooth controller.

If not a full DE, just what packages should I experiment with?

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submitted 5 days ago* (last edited 5 days ago) by forgetfulmeat@lemmy.world to c/linux_gaming@lemmy.world

So I have played this game on my PC perfectly fine before. I just uninstalled it to make space for other games. Well I have decided to reinstall this game and it only gets to the launcher. Once the Ubisoft launcher opens it tries to run the game and then quits. It gets stuck in a cycle of those two things.

I am really not sure how to troubleshoot this issue. Any help would be nice. I will be researching on my own while I wait on replies and will update this post if I find a solution.

edit: forgot to mention I am using mint.

edit 2: umm... i verified the files and now it works fine???? i will accept this. hopefully it remains working.

edit 3: i have since closed and restarted the game. it has once again opened up fine. Verifying the files on Steam actually may have fixed this.

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submitted 6 days ago* (last edited 6 days ago) by Ghoelian@piefed.social to c/linux_gaming@lemmy.world

Recently, since about a week or two I think, the Steam overlay has entirely stopped working for me. The in-game fps counter isn't there, my steam controller does not go into the game's profile, and no overlay appears on shift+tab, and it also looks like maybe Steam's shader pre-caching isn't working, because I'm occasionally seeing "Compiling shaders..." in the bottom left corner with pretty much every game.

Has anyone else had this issue, or know how to debug this? Logs don't show anything odd.

I'm running Steam on Fedora Sway, with proprietary Nvidia drivers, and the games with gamemode, and gamescope.

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submitted 1 week ago* (last edited 5 days ago) by sbeak@sopuli.xyz to c/linux_gaming@lemmy.world

cross-posted from: https://sopuli.xyz/post/49973967

Aside from audio issues, the initial cutscene played fine, if a bit laggy on my laptop. When loaded into the game, it appears that all the textures are missing, and although the game is functionally fine (you can swing, collide with objects, hear dialogue, etc.), it's pretty unplayable as you can't see anything that isn't next to a bright light source. It looked pretty cool though, but definitely not what I want to enjoy the game (by the way, when on Earth did games exceed 100GB? That's mad!)

I am running the game with Steam + Proton Experimental, with "SteamDeck=1 %command%" as launch arguments (it was a fix online that enabled the game to run in the first place!).

My laptop has an Intel i7-1360p with Intel Iris Xe graphics, no dGPU. So, potato performance.

some more screenshots:

The problem is that my iGPU simply doesn't have enough memory to load the textures

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submitted 1 week ago* (last edited 4 days ago) by Monkey@piefed.social to c/linux_gaming@lemmy.world

I have a few issues with steam and steam games.
I'll start with my laptop's specs:
Acer-Aspire-E5-722G

  • Operating system : Kubuntu 26.04
  • Kernel: 7.0.0-29 generic
  • CPU: AMD A8-7410 APU with 4 cores
  • Memory : 6.72GB DDR3 (supposed to be 8)
  • Storage: WD HDD with 931.51GB
  • Graphics device 1 : AMD Radeon(TM) R5 M335
  • Graphics device 2 : AMD Radeon(TM) R5 Graphics (iGPU)

Issue 1: I have installed steam and it ran once but now it crashes if i try to open it (I can share the crash logs) and it works fine if I run it in terminal (I just type steam in Konsole and hit enter).

Issue 2: I installed Car Mechanic Simulator 2018 on my laptop and I ran it once and I had to turn the settings way down for decent frames but I got it playable, when I try to open it it doesn't crash it just take forever (I waited foor 20 minutes and it didn't open). Here is what I have tried:

  • I switched Poton version form experimental to the latest stable version (9.0-4)

  • I added

to CSM 18 launch options settings in steam

Here is a picture of where it gets stuck Corj5g4pgE5QpOm.png

Issue 3 (I don't know if this one is solvable): I used to have Windows 10 on this laptop and I could play American Truck Simulator on it with low settings, but on Kubuntu it doesn't launch.

Thanks in advance.
If you need more information just ask and i'll try to provide it.

UPDATE: All of the issues have been solved (mostly)
Issue 1: I disabled "GPU acceleration" and “smooth scrolling in web views”

Issue 2: I used this fix from ProtonDB: Set launch options to PROTON_USE_WINED3D=1 %command%

Issue 3: I used this fix from ProtonDB: Set launch options to PROTON_USE_WINED3D=1 %command% however my laptop doesn't have enough RAM and steam was closed by the kernel

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is there like ANY version of fortnite where you can play with windows users? if not what are the best alternatives?

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submitted 2 weeks ago* (last edited 2 weeks ago) by transscribe7891@lemmy.dbzer0.com to c/linux_gaming@lemmy.world

I've been playing hours of Fallout London now and only just realizing there is in fact supposed to be voice acting and not just me reading subtitles! It seems only some of my audio is working, like rain and gunshots, but no voices or music. Any ideas how to fix this / what could be causing it?

I play through Heroic's GOG launcher using GE Proton.

System info:

CPU: 16x AMD Ryzen 7 7735HS with Radeon Graphics
Memory: 32.85 GB (used: 7.65 GB)
GPUs:
  GPU 0:
    Name: Advanced Micro Devices, Inc. [AMD/ATI] Rembrandt [Radeon 680M]
    IDs: D=1681 V=1002 SD=1513 SV=1043
    Driver: amdgpu
  GPU 1:
    Name: Advanced Micro Devices, Inc. [AMD/ATI] Navi 33 [Radeon RX 7600/7600 XT/7600M XT/7600S/7700S / PRO W7600]
    IDs: D=7480 V=1002 SD=1513 SV=1043
    Driver: amdgpu
OS: Linux Mint 22.3 (Zena) (linux)

The current system is not a Steam Deck
We are running inside a Flatpak container
We are not running from an AppImage

Software Versions:
  Heroic: 2.22.0 Hajrudin
  Legendary: 0.20.43 Riding Shotgun (Heroic)
  gogdl: 1.2.1
  comet: comet 0.2.0
  Nile: 1.1.2 Will A. Zeppeli

Edit: Switching to GE Proton 10-34 worked.

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I have an Xbox elite series 2 and the trigger rumble used to work for Forza Horizon 6 when I used Bluetooth. The problem is that I recently upgraded my CPU and motherboard and no longer have built in WiFi/Bluetooth so now I have to play with a wire. I still get main body vibration but the triggers feel totally dead. If I have to get a WiFi card I will, but do you guys have any insight for anything I can try before that?

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Currently on the market for new audio hardware, headset and mic. Gaming hardware manufacturers often come with their own software that doesn't run well on Linux.

How do you decide what hardware to buy and you can be sure it will work with your OS?

I am currently looking to get Bluetooth headphones but still am unsure about the mic solution, a fixed mic on the desk seems so uncomfortable and a clip-on mic often also comes with it's own software or Android app.

What audio setup does Lemmy use with their Linux setup?

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Linux Gaming

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